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Astro ColonyNewsTWO YEARS of ASTRO COLONY
In-game event

TWO YEARS of ASTRO COLONY

Astro Colony · published 24 Nov 2024, 20:13 UTC · build 16234211

All newsPlayers around this dateRead on Steam

Hey Colonists!
This month we celebrated the two years of Early Access!
The next Major Update Life of a Colonist is around the corner and comes December 9th!

I would love to share some info about it:

LIFE OF A COLONIST comes December 9th


Last month new devices were introduced, such as elevators to allow vertical movement of astronauts and robots and cable cars to transport goods over long distances and multiple stations.
With the upcoming update, to make astronauts more "human" and less NPC, more effort is required to provide for them. Together with the already-existing needs, oxygen consumption and fulfilling comfort are added.

OXYGEN


Providing oxygen to the astronauts is now mandatory to make them able to live on the colony.
Without it, humans will simply lay down on the floor and notify need of assistance.


But no worry! You can share your own oxygen or build the oxygen barrier to rescue them.


Moreover, the barrier will now turn red if not enough oxygen tanks are provided.

COMFORT


As an additional need, it won't punish the player, but rather help to increase efficiency.
When the level of comfort is high, all other needs are consumed slower. Now astronauts are checking if there are enough decorations placed nearby.

Improvements


As always, every update brings more improvements overall:
1. Hearing many complaints, I decided that the starting hotkey layout has to be reworked, making it more similar to other established games.

  • Q - construction menu
  • Tab - Inventory
  • H - hide hand / selection mode


2. UI elements got reworked with more round backgrounds and icons.


3. The interaction panel will appear hovering objects to let players know when unique interaction is possible.

2 years of Astro Colony on Steam


It's incredible how fast time flies by and how the game development is progressing.


The game since the Early Access launch has received over 260 patches and at least 5 major updates, such as:

  • ARCHITECTURE - hundreds of architectural elements and themes to customize them
  • PERFORMANCE - huge performance boost together with shader movement system for stations
  • TERRAFORMING - animals and plants collected on planets, new environments in universes II, III, IV
  • SANDBOX - new game modes giving freedom of construction
  • MULTIPLAYER 3.0 - with more reliable experience and solutions for default engine problems


We are not stopping there! On the way to release 1.0 I foresee additional updates, as illustrated in the current roadmap.

Techtonica released


Our friends from Techtonica recently released their title!
It's a game about building factories and exploring voxel underground worlds.
Don' t forget to check it out as you like the genre!

https://store.steampowered.com/bundle/43157/Techtonica__Astro_Colony/

Please don't forget to join Our Discord community to let me know about your Astro Colony wishes ;)

Thank you for your support!
Tefel (Terad Games)

More from Astro Colony

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Major update13 Sep 2026MULTIPLAYER EXTRA CAREHey, Colonists! In this major update finally multiplayer gets a proper care with more than 10 additional features that should make it a solid experience from start to finish. There are also some cool changes that are affecting single player as well, so check all changes below! Also, to all the players who left negative reviews because of the multiplayer state, please check it again and see if e…Community19 Aug 2026The multiplayer is getting a major update - testing openHey, Colonists! If you are following our Discord, you probably know that my focus went to improving multiplayer so it\'s fully playable even with a rough Internet connection. I spent the last 3 weeks making every system in the game bulletproof and fully reliable even with 500 ms delay or 25% packages being lost In the post, I want to share progress and let you try it out with a custom branch. T…Game update9 Jul 2026Improvements & fixesHello Colonists! There was a small update today. Please check the the changes below. Water stops crafting when the water tank is full! No more wasting ice cubes! Gas rigs will also stop if there is no capacity in the gas tanks. When a new gas tank is created or gas is consumed, they will resume extraction. Radar no longer requires titanium rods, since titanium is obtained in the further stages…