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SpiritokéNewsUpdate 1.2 Patch Notes
Game update

Update 1.2 Patch Notes

Spiritoké · published 18 Jul 2024, 00:59 UTC · build 15068949

All newsPlayers around this dateRead on Steam

New features/Adjustments

  • Added ability to check Treasure and current Quest by hitting TAB key outside of battle. (L1,Left bumper)
  • Added Icon to show player when you currently have a Quest.
  • Now various menus will ask for confirmation before performing action. (quit game, reset gold, etc)
  • Minor menu adjustments.
  • When enemy drains SP from the player now shoes "DRAIN" text.
  • The player will now start with TEMPLE MAP. This should help the flow of a run when starting the game.
  • CAPTAIN will now show up in town after 5 deaths now. Her text hints to the player about the TRADE QUEST. You can also trade her now in town.
  • First time opening gold chest increased to 10 gold. Basic gold chest will still cost 5.

Character Adjustments

  • Basha moves further when using basic attack or A1.
  • Maru damage slightly increased when using basic attack or A1.
  • Maru heal increased when using super or A3.
  • Deimos damage and heals increased when using super or A3.
  • Leaira damage decreased when using super or A3.

Bug Fixes

  • Adjust times between battle turns to prevent "Turn Stacking"
  • Applied further checks for certain attacks that follow the target to prevent crashing.
  • Show damage received when KO'd.
  • "Reset Gold" Glitch
  • Issue where the three "Scarlet Knight" bosses burst attack would miss. Hitbox fixed.
  • Save issue with pc controls.
  • Various enemies that use DEFEND not working as intended.

Follow-up
Just want to say I'm going to keep working on Spiritoke and upgrading the quality of the game. Right now with release, my focus is on fixing bugs or adding quality of life changes to help improve the experience overall. As issues are found I will do my absolute best to address them.

I also want to say i plan on adding free content as patches continue. I really want to add some new stages to increase the variety on each "stage cycle", as well as new characters, enemies, and bosses.
Maybe even adjust or change some of the existing ones. For the sake of transparency, I really want to focus down bugfixes and other issues before starting on this though.

~Genesyn

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