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ChilloutVRNewsChilloutVR 2024r176
In-game event

ChilloutVR 2024r176

ChilloutVR · published 25 Jul 2024, 21:41 UTC

All newsPlayers around this dateRead on Steam

Major Changes:

New VR Login Room


We have created a new VR login room from the ground-up when logging into ChilloutVR

Steam Sign-up


New Players can now sign-up using the Steam account they are currently logged in to when launching the game for the first time!

Changes:

  • Added Facetracking interpolation for remote clients
  • Added Modern Procedural UI Kit to the Spawnable whitelist
  • Added the ability to login with the Steam account linked to you ABI account (you can associate in the hub)
  • Adjusted Main Menu in VR to have a slight pitch to better center within view (15 degrees)
  • Adjusted Main Menu in VR size to not engulf the entirety of your view (75% of og size)
  • Adjusted mute sound to be deeper in pitch
  • Adjusted one handed VR controls to open Quick Menu with press and Main Menu with hold
  • Adjusted Quick Menu on Desktop to scale with aspect ratio like Main Menu
  • Adjusted Show Distance Avatar setting to Enabled by Default
  • Adjusted the default blinking interval to be between 3 and 8 seconds instead of 0.4 and 8 seconds (only affects the CCK 3.10+)
  • Changed the login screen to always present the 2D UI on the desktop display, even when starting the game in VR
  • Cleaned up slight hiss in mute/unmute audio clips
  • Completely replaced the VR Login room
  • Destroy duplicated animator controllers
  • Disabled rotateChestByHands for Halfbody VRIK
  • Disabled saved cal by default as Universal Calibration persists between restarts since last update
  • Enforced culling settings on all Magica Cloth 2 components on Avatars
  • Fixed a bug allowing a new blink being able to start while a previous blink was still progressing
    • Resulted in the current blink being cutoff

  • Fixed a Cohtml crash
  • Fixed a crash issue with Steam Audio on Props by rewriting the fix for Worlds
  • Fixed a potential race condition that would result in cohtml native crashes
  • Fixed an issue that could cause the avatar/world loading stuck
  • Fixed an issue where AAS was being needlessly applied to distance hidden avatars
  • Fixed an issue where a remote player camera indicator would not be updated if an avatar is hidden
  • Fixed an issue where an avatars head-hiding would still run on occluded mesh
  • Fixed an issue where an avatars Shadow Clone would not reflect the visibility state of an occluded mesh
  • Fixed an issue where Beautify and AzureFogScattering components persisted between world changes
  • Fixed an issue where CVRMovementParent would calculate fixed velocity when not in use & when not using Parent Velocity Inheritance Mode
  • Fixed an issue where menus could be interacted/opened during the initial load
  • Fixed an issue where remote avatars playing Emotes did not disable NetIK
  • Fixed an issue where some camera settings were not reset properly when going from a world with a reference camera specified to one without
  • Fixed an issue with Audio Processor disposal not working properly
  • Fixed an issue with BBC sometimes not retrying connection
  • Fixed an issue with CVRObjectLoader throwing errors and breaking Instantiation Queue
  • Fixed an issue with DarkRift sometimes failing to Finalize Connection
  • Fixed an issue with DarkRift's UnityClient.ConnectInBackground when Connection fails
  • Fixed an issue with Disconnect HUD Notification throwing an NRE
  • Fixed an issue with Distance and Loading Avatars not scaling to the user properly
  • Fixed an issue with GameInstanceController Erroring on World Load
  • Fixed an issue with GameServer and Host Resolve timeouts causing voice to not reconnect
  • Fixed an issue with HUD Communications Indicator becoming desynced
  • Fixed an issue with Interactables Erroring when using SetComponentActive
  • Fixed an issue with Loading Avatars not showing on first join
  • Fixed an issue with Magica Cloth 2 Gravity Interaction not working as expected in some cases
  • Fixed an issue with Menu Headlook breaking VR Input
  • Fixed an issue with Opus Bitrate calculations being incorrect
  • Fixed an issue with Opus causing a crash due to race condition
  • Fixed an issue with Opus Encoder not having the appropriate Default Values applied
  • Fixed an issue with Opus handling leaking memory
  • Fixed an issue with Player Voice AudioSources getting stuck Mute
  • Fixed an issue with Player Voice Volume Curve Generation not generating a new curve when Falloff Distance gets changed
  • Fixed an issue with PlayerPhysicsProxy running for players who were distance hidden
  • Fixed an issue with Props being Spawned & Deleted at the same time breaking CVRObjectLoader
  • Fixed an issue with Remote Player Visemes staying open when Muting
  • Fixed an issue with Rich Presence spamming logs
  • Fixed an issue with Scene Unloading happening too early
  • Fixed an issue with SkinnedShadowClone throwing an error
  • Fixed an issue with Steam Audio causing crashes from not unloading Scene Objects properly
  • Fixed an issue with Steam Audio not having it's used Camera set
  • Fixed an issue with SteamAudioSource throwing an NRE if it doesn't have an AudioSource
  • Fixed an issue with SteamAudioStaticMesh causing a Crash on World Unloadchanged
  • Fixed an issue with TTS Initialization causing crashes on some Windows installs
  • Fixed an issue with World Transitions not checking for Setting changes
  • Fixed an issue with Worker Thread MTJob Task Disposal stalling threads
  • Fixed an issue with Worker Thread MTJob Tasks causing abnormal CPU usage on certain systems
  • Fixed Avatars uploaded with disabled Animators causing issues
  • Fixed CVRDistanceLod measuring from playspace center instead of player position while in VR
  • Fixed CVRDistanceLod not measuring 2D distance correctly when player is rotated via Gravity
  • Fixed CVRParticleSound simulateSpeedOfSound option to use player camera position instead of playspace center for determining distance from sound
  • Fixed DistanceTo core parameter defaulting to 0 when remote player is created (now defaults to -1f)
  • Fixed Download Percentage Indicator not properly over-rendering UI
  • Fixed Error spam With FluidVolume Materials

    • Stream material properties will now apply to the entire renderer instead of the first material

  • Fixed hard limits for blink interval and blink duration being swapped
  • Fixed leaking materials
  • Fixed LocSwimmingBackward CCK animation clip

    • Swimming backwards no longer rotates legs sideways

  • Fixed not being able to disable CVRBlitter
  • Fixed not being connected properly to the API after logging out and then logging in
  • Fixed OnFailedVRModeSwitch disabling all input instead of returning it
  • Fixed OnVRModeSwitchRequest being invoked after force closing the UI
  • Fixed Post Processing not rendering properly

    • Fixed color banding on photos

  • Fixed remote clients incorrectly cancel emote when player is ungrounded
  • Fixed remote player collision being plump and round
  • Fixed remote player collision not being scaled correctly prior to first avatar load
  • Fixed SceneLoaded Job
  • Fixed Shadow Clone breaking in certain scenarios (thanks NotAKid)
  • Fixed SkinnedShadowCloneFallback not casting shadows in some setups
  • Fixed spawnable subsyncs not being interpolated properly
  • Fixed standing on Non-Convex Mesh Colliders that were read/write enabled nuking performance depending on how complex the mesh was
  • Fixed sub sync pickup locking on props when moved with physics
  • Implemented Global and Per-User Settings for Player Voice Normalization
  • Implemented noise suppression
  • Implemented normalization for player voices
  • Implemented optimization where SkinnedTransformHider will not constantly check for runtime bone changes if Magica Cloth is not used on the loaded avatar
  • Implemented StateMachineCallbackSender State Behaviour & CVRStateMachineCallbackManager to handle it
  • Implemented Steam Sign-Up
  • Improved BBC Client, Multi-Threading, and Connection Handling
  • Improved network IK latency
  • Improved the Avatar loading and Avatar hiding by distance
  • Improved the initialization process, resulting in slightly faster loads and smoother loading screens from starting the game to joining the your home world
  • Listen for DesktopVRSwitch binding manually instead of using CVRInputManager so Virtual Keyboards can use the binding
  • Matches local player collision scaling again
  • Potentially fixed legacy standard in VR (which caused some worlds to show up weird)
  • Prevent the initial load fade out and the vr switch transitions from being disabled by setting transition to none
  • Reduced the number of allocations we're doing in the update loop
  • Refactored WorldTransitionSystem to allow to add new cameras easily
  • Removed global textures on updater destroy
  • Replaced Opus SoftClip with Manual Clamping
  • Switched Player Voices to use a Generated Logarithmic Volume Curve instead of a Preset Volume Curve
  • The video player domain whitelist/blacklist system has been rewritten.

    • The json file structure has been changed. There is a migration process that will take your current configuration and update it properly. The native whitelisted domains will be removed from the user configured whitelist.
    • During the Migration, a backup of the old configuration will be created on the folder ConfigBackups next to the config.
    • Policies can now use regex when using urlHost that start with ^ and end with $ (The \ characters need to be escaped by adding a second one). Example: ^(www\\.)?example\\-regex\\-deny\\.com$
    • Policies can now use wildcards, if the wildcard is preceded by a ., the . becomes optional. Example: *.example-wildcard-deny.com
    • Policies will default to exact match if both those cases were not used. Example: example-exact-match-deny.com
    • Reworded bad URI error to be more informative
    • Note: The urls defined on the whitelist are just the host part of the url. Basically subdomain and domains. It doesn’t include the protocol (eg: https://), nor anything after the top level domain (eg: .com)
    • Added Kick to the native whitelist

  • Updated Magica Cloth 1 to v1.12.13

    • Release Notes available here


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Game update26 Aug 2026ChilloutVR 2026r182 Hotfix 4Changelog · Added debug info for hardware decode and low latency mode to video player UI · Added setting for choosing videoplayer backend in game (Implementation -> Video Player -> Video Decoder) · This setting only applies to video players spawned after it's changed · Choices are AVPro (Default), VLC, Disabled (won't spawn new video players) · Added Steam Signups username picking (will still g…Game update7 Aug 2026ChilloutVR 2026r182 Hotfix 3Changelog · Added Cache Management category to Main Menu Settings · Content, Image, and Video caching is now located here · Added Damage Number function to Object health components and in the runtime gizmos for damage Raycasters · Added Default Max Resolution and Default Audio Only Mode options for video players · Only affects newly loaded players (world join/prop spawn) · Added download progre…Game update7 Jul 2026ChilloutVR 2026r182 Hotfix 2Changelog · Added Patreon button to the "Settings" support tab · Reverted the change to put avatars into a normalized pose on load · This addresses the viewpoint/voicepoint positional drift on some avatars, but once again breaks avatars uploaded not facing forward being able to use self portrait. · The shutter sound when taking a picture is now networked Support ChilloutVR Like every developmen…