Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Colony SurvivalNewsFriday Blog 248 - Darkness at the end of the Tunnel: Beta Available
Steam news

Friday Blog 248 - Darkness at the end of the Tunnel: Beta Available

Colony Survival · published 26 Jul 2024, 15:10 UTC

All newsPlayers around this dateRead on Steam

In the previous blog, we talked about an improved lighting system. We’re close to releasing it publicly, but we love to do a test first! We’re curious about the results in different worlds, the performance on different hardware and your opinion about it.

The differences aren’t extremely obvious when just roaming the outside world, but it does really affect interiors, and it’s especially noticeable in underground conditions. Tunnels that are far from sunlight are actually dark.

If you want to try the beta, go to your Steam Library, right-click Colony Survival and go to “properties”. In the “betas” tab, enter the access code sendfeedbackplease. This will unlock the beta-light branch. Enable it and your game will be automatically updated with the new lighting! It should not pose a risk to old savegames. You might encounter some buggy edge cases though.

As the access code suggests: please send feedback! Join our Discord and share your feedback in #general or put your screenshot in #screenshots. Feel free to leave a comment on this blog too.

Veel plezier met de beta!

Reddit // Twitter // YouTube // Website // Discord

More from Colony Survival

Other announcements

All news
Community11 Sep 2026Friday Blog 271 - Contest Winners and Double MKB PatchThe release of 0.18 went well! In subsequent days, we released a bunch of small updates, bringing the current version number to 0.18.0.9. They’re mostly tiny fixes, but some are worth extra attention. The biggest one concerns Remote Play Together, which can be used to play Split Screen Colony Survival with friends on distant computers, even if they don’t own Colony Survival. We developed Split…Major update21 Aug 2026Friday Blog 270 - The Split Screen Update, 0.18.0, is Live Right Now!This update does exactly what it says on the cover. Plug in a controller, divide your monitor in two and play the game with a friend right next to you! Enabling Split Screen will generate a second character who has the same capabilities as the first. The second player can start their own colony, explore the world on their own, use the top-down view, or share a colony with the first player. Ther…Community24 Jul 2026Friday Blog 269 - Blueprint Builders' Contest Ends in August + SplitscreenThe Blueprint Builders' Contest ends next month, on Sunday August 23, at 23:59 Amsterdam time! All players are allowed to put one post in #Blueprint-Contest-Entries on our Discord . This post can contain a maximum of seven blueprints. This is meant to give you the opportunity to share a set of related buildings, like castle walls and gates and towers - you don’t need to develop seven different…