Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ChimeraNewsChimera: Patch #1
Game update

Chimera: Patch #1

Chimera · published 10 Aug 2024, 06:08 UTC · build 15326524

All newsPlayers around this dateRead on Steam

Hello everyone!


First, we want to thank everyone for playing our game and giving us so much feedback! We are very appreciative of all the bugs and issues that are being reported so we can improve the experience.

We have worked really hard to iron out a lot of issues that many players have pointed out.
So, let's get started on what's new for version 1.0.3:

Changes:

  • Updated spike traps, increased visibility and added animation delay when stepped on.
  • Adjusted spike trap locations, and removed many in multiple rooms
  • Adjusted bullet crab to have rotation speed instead of snapping to their target (you are the target)
  • Adjusted bullet crab shockwave only triggering when player is within range
  • Adjusted the Warden's healing from 100% to 50%
  • Added bones automatically being picked up when leaving the room
  • Reduced the hitbox when a crocodile resurfaces when it does its burrow attack
  • Removed all colliders on dead ravens in the nest, you can walk through them AND shoot through them now (sorry for that one)
  • Relics now stay equipped between runs, no more having to run to the relic shop real quick!
  • Frog legs and croc legs do not slow you down (we know they're not very popular)
  • Gecko legs reduced puddle count from 8 to 5 (sorry gecko leg enjoyers)

We also adjusted the hitboxes for our core gameplay:

  • Increased range of core head hitbox
  • Increased range of core arms hitbox
  • Increased range of croc head hitbox
  • Increased range of wolf arms hitbox
  • Increased range of rhino arms hitbox

Bugfixes:

  • Fixed Achievements: Snap N' Slap, Graftless, and ABOMINATION (sorry to all of you who feel robbed)
  • Fixed the limb swap menu not showing a keybind for Scrapping limbs
  • Fixed glow on hover for keyboard and mouse in the trinket menu
  • Fixed head healthbar UI defaulting to white after a cutscene
  • Fixed bullet crab sometimes getting stuck and animation locked after being attacked or hit by a trap (he gets a little nervous)
  • Fixed limb swap menu inputs
  • Fixed pick up prompts not popping up when approaching Raven or pick ups
  • Fixed AMALGAMATION cutscene not triggering after defeating it (we think, please let us know if it's fixed)
  • Fixed some lore drop text not properly placed within the sprites
  • Fixed shop bone scaling from 1.5x to 1.3x per floor (break the pots will you?!)

We are aware of other issues within the game and are working hard to address them and create other quality of life updates.

Thank you again for playing our game, and we hope to see everyone escape the tower :)

More from Chimera

Other announcements

All news
Game update23 Aug 2024Chimera: Patch #2Thank you for all the feedback you all have given us in the last couple weeks since our launch. We have continued to review all your comments and concerns and have worked hard at this new patch. Here’s what’s been changed for version 1.0.4: Changes: · Added small, wandering grubs in the first floor that heal you when you squish ‘em · Relic shop cutscene now plays after the first completed run ·…Community8 Aug 2024CHIMERA IS OFFICIALLY AVAILABLE ON STEAM!Chimera is now available on Steam! Thank you to everyone who supported us during our journey to release! We hope everyone enjoys our new fantasy world, and we will keep a close eye on any issues or bugs that arise during everyone's gameplay. We are all so grateful and humbled for everyone who wish listed, shared, bought, and even looked at our new steam page. We are looking forward to creating…Community7 Aug 20241 day until Chimera launches on Steam!We are 1 day away from Chimera being officially released on Steam! We are so close to achieving such an amazing milestone: the release of our first game. Thank you for everyone who wish listed our game and are excited to enter this new fantasy world. We hope to finish the celebration off strong for everybody to enjoy the game's release tomorrow. Today, we will talk about our favorite monstrosit…