Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ChimeraNewsChimera: Patch #2
Game update

Chimera: Patch #2

Chimera · published 23 Aug 2024, 23:16 UTC · build 15477319

All newsPlayers around this dateRead on Steam

Thank you for all the feedback you all have given us in the last couple weeks since our launch. We have continued to review all your comments and concerns and have worked hard at this new patch. Here’s what’s been changed for version 1.0.4:

Changes:

  • Added small, wandering grubs in the first floor that heal you when you squish ‘em
  • Relic shop cutscene now plays after the first completed run
  • Relic shop cutscene, archives cutscene, and bone room cutscene are all now skippable
  • Body shop cutscene now is the second cutscene in the game’s progression
  • Changed the skip dialogue button on Keyboard & Mouse to “SPACE” instead of “ENTER”
  • Adjusted the pickup indicator for Keyboard & Mouse and the Body Shop
  • Adjusted rendering of enemies so they can be seen through foreground elements
  • Adjusted rendering of boss drops so they can be seen through foreground elements
  • Adjusted bullet crab shockwave collider to align more closely with its VFX
  • Body shop on any floor is now inaccessible until your second run
  • Redesigned the Post-run Summary menu to properly fit trinkets and separated the relic

Balance changes:

  • Slightly reduced damage and health scaling for creatures
  • Slightly increased player base movement speed
  • Increased major creature essence drop from 20 to 30
  • Changed Plump Mushroom to increase 10 flat HP instead of 10%
  • Impenetrable Wings ability speed increase reduced from 7% to 4%
  • Mule’s Kick movement speed increase reduced from 20% to 10%
  • Reduced cost of Vital Core from 500 to 200
  • Reduced cost of Bone Hoarder from 1250 to 500
  • Increased Bone Hoarder damage gained from 5% to 10%
  • Reduced cost of Fragile Confidence from 1500 to 1000
  • Reduced cost of Raven’s Gifts from 2000 to 1500
  • Increased cost reduction of Raven’s Gifts from 40% to 30%
  • Reduced cost of Mutated Evolution from 2500 to 1500
  • Reduced cost of Whale’s Fortitude from 3000 to 2000
  • Increased Whale’s Fortitude damage reduction from 20% to 30%

Fixes:

  • Fixed Echidna's Blessing appearing in the Relic Shop before acquiring it in the story
  • Fixed relic not properly persisting between runs (for real this time)
  • Fixed the Amalgamation not properly executing its death sequence when defeated (for real this time, we hope)
  • Fixed the left arm not displaying stats in the Body menu on Mouse & Keyboard
  • Fixed the “view menu” prompt from softlocking you during the tutorial
  • Fixed input device swapping for lore drop pickups and the lore drops in the codex
  • Fixed scrolling not working in the codex or the post-run summary
  • Adjusted out of bounds detection to help prevent players getting knocked out through closed doors
  • Fixed Katayama’s spin attack projectiles from disappearing randomly
  • Fixed settings not saving/persisting between gameplay sessions or defaulting properly
  • Fixed The Wardens boss music quality and made its loop smoother
  • Fixed Plump Mushroom not properly increasing its heals when stacked
  • Fixed the Post-run Summary menu’s trinket navigability on controller
More from Chimera

Other announcements

All news
Game update10 Aug 2024Chimera: Patch #1Hello everyone! First, we want to thank everyone for playing our game and giving us so much feedback! We are very appreciative of all the bugs and issues that are being reported so we can improve the experience. We have worked really hard to iron out a lot of issues that many players have pointed out. So, let's get started on what's new for version 1.0.3: Changes: · Updated spike traps, increas…Community8 Aug 2024CHIMERA IS OFFICIALLY AVAILABLE ON STEAM!Chimera is now available on Steam! Thank you to everyone who supported us during our journey to release! We hope everyone enjoys our new fantasy world, and we will keep a close eye on any issues or bugs that arise during everyone's gameplay. We are all so grateful and humbled for everyone who wish listed, shared, bought, and even looked at our new steam page. We are looking forward to creating…Community7 Aug 20241 day until Chimera launches on Steam!We are 1 day away from Chimera being officially released on Steam! We are so close to achieving such an amazing milestone: the release of our first game. Thank you for everyone who wish listed our game and are excited to enter this new fantasy world. We hope to finish the celebration off strong for everybody to enjoy the game's release tomorrow. Today, we will talk about our favorite monstrosit…