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TerraformersNewsMarsolympics & Custom mode improvements
Major update

Marsolympics & Custom mode improvements

Terraformers · published 27 Jul 2024, 16:05 UTC

All newsPlayers around this dateRead on Steam

Dear Martian athletes! It is time to compete in the Marsolympics and show Earth which planet has the most talented and fittest population!

Marsolympics

In this free update we’ve added a new event in which you’ll have the option to organize the Marsolympics. If you do so, you must train more athletes than Earth will send in order to keep the majority of the gold medals on the Red Planet. Winning the Marsolympics will result in a global comfort of living increase until the next Marsolympics while losing will result in a global comfort of living decrease until the next Marsolympics. New Marsolympics editions will be held every 8 turns and allow both planets a chance at prolongation or revanche!


New Marsolympics event.

This event will trigger in the first 3 games you play and has an increased chance of triggering during the Olympic Games period.

Custom Mode

As many of you requested, we’ve also added all the scenario goals to the custom mode. You can now freely choose any goal that you want to pursue. The custom goals can also be set higher than the final scenario goals. So you are now free to make any combination of goal, expectation, and environment difficulty you like.


New goals in custom mode.

3 new projects

We’ve also added 3 new projects: the Airport, the Blimp station and the Airborne Wind Turbine. While I’ll let you discover their exact details for yourself in the game, I will spoil that they all interact with the Atmospheric density of the planet :).

Bug fixes & Balance changes:

Finally, we have fixed some bugs and changed the balance here and there, most notably reducing the costs of regional food-producing buildings and lowering the celestial resource shortage amounts.

Base game

Bug fixes and improvements

  • Fixed the “Miner’s Union” specialisation which provided too much support
  • Fixed a bug when destroying the “Electron Beam Printer” building
  • Fixed an event artwork
  • Improved some tooltips to better explain some gameplay features
  • Projects which have a bonus related to beeing close to the ocean will be now proposed less often if the player’s strategy is not focused on raising the ocean (in the same way it is currently done for buildings on oceans).

Balance changes


Buildings

  • Reduced the cost of the Outdoor Duck Farm from 15 to 14 water.
  • Reduced the cost of the Outdoor Potato Farm from 21 to 20 nitrates.
  • Reduced the cost of the Outdoor Sheep Farm from 25 to 23 water.
  • Reduced the cost of the Outdoor Wheat Farm from 41 to 38 nitrates.
  • Increased the support income gained from the Outdoor Vineyard from 12 to 15.
  • Increased the support income gained from the Bee Colony from 10 to 12.
  • Reduced the cost of the Outdoor Cattle Ranch from 40 to 35 water.
  • Reduced the cost of the Rice Fields from 50 to 40 nitrates.

Moon cities

  • Phobos has 1 rock less.
  • Deimos now provides a discount of 20% instead of 15% to space projects.

New frontiers DLC

Balance changes:

  • Reduced the celestial resource shortages from 50 to 40 for water, nitrates, titanium, tritium & silicates. Reduced the celestial resource shortages from 75 to 60 for food, science & power.
  • Reduced the decrease of resource shortages from Harry Leclerc’s specialization from 20 to 15.

Play now:

https://store.steampowered.com/app/1244800/Terraformers/

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Game update20 Jul 2026version 1.7.90 patch notesGeneral changes Bugs fixes · Removed the loading screen icon that remained on ultra-wide screens. · Fixed a bug in marsyclopedia where undiscovered item could still show the info popup when using a gamepad · Fixed a bug where lifeform events could propose twice the same lifeform · Fixed a bug where the “mine mandate” could not be used on ocean locations · Fixed a bug where you could get negativ…Game update5 May 2026Patch 1.7.82Patch 1.7.82 Bugs fixes and Improvements · Fixed “Space race” mandate impossible to use with the gamepad · Fixed “Transport boom” mandate sometimes resulting in negative resource stock (end of turn production was taken into consideration while determining if a resource would get exhausted after exports, but “Transport boom” triggers a trade immediately) · Improved reliability of player progress…Game update21 Apr 2026Update v1.7.79Bug fixes · fixed a city migration bug where the turn cooldown and policy of the migrated city were incorrect · fixed "Extract Aquifer" mandate not being usable on ocean locations · show flood warning popup as appropriate when using the "Extract Aquifer" mandate · fixed "Food Bank" dedication not counting food produced outside of the city · gamepad: fixed an inaccessible city slot in one possib…