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Ancient CitiesNewsContinental Biome : Ficaria verna plant
In-game event

Continental Biome : Ficaria verna plant

Ancient Cities · published 9 Aug 2024, 16:18 UTC

All newsPlayers around this dateRead on Steam

1.0.3.8 Continental biome : Ficaria verna

New release of the continental biome : the ficaria verna It is a shade plant that likes the humidity of central European climates and it is a new source of roots that will help the tribe to feed their animals or to get through hard times.

LATEST CHANGES & FIXES

- Included Ficaria verna plant as a new source of roots.
- Increased density for wild animals.
- Improved sleep and nutrion behaviors.
- Tweaked probability of hunting calculation by difficulty level.
- Tweaked path creation, decay and adherence.
- Skip night time start has been brought forward.
- Fixed heaps should be deleted when emptyed in an area.
- Fixed resource trees reproducing outside playable area.
- Fixed crash when some one leaving the tribe when in a regional group.

CHANGES

- Included pear tree and pear resource.
- Improved service points visualization when placing buildings.

FIXES

- Fixed meat raw visuals in the dryer.
- Fixed crash when burying bodies.
- Fixed crash when loading corrupted game meta-data.
- Fixed resource spots regrowing on farms and other areas.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.

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