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Rogue EmpireNewsNew Version 1.2.1 Update promoted into live/main build!
In-game event

New Version 1.2.1 Update promoted into live/main build!

Rogue Empire · published 27 Aug 2024, 12:26 UTC

All newsPlayers around this dateRead on Steam

Hi Everyone, it is time to promote the beta build the live/main!

Highlights of this update are:

  • Uncovered abilities are now all properly showing in the abilities section of the main menu!
  • Intelligence now affects mana in a similar way to how constitution affects hit points. Instead of affecting the amount of mana on level up its a modifier that affects your base/raw maximum Mana. Current games will be adjusted accordingly (this should show like a small buff to your current mana pool depending on your itemization).
  • Improved quality of some UI elements (more to come)

Full change log


Bugs:

  • Enemies no longer spawn on top of traps. See https://steamcommunity.com/app/650940/discussions/3/3274690571061778134/ for more information.
  • Soul Nova 3 radius description is showing 1 instead of 3.
  • It is no longer possible to kick friendly NPCs to their deaths without consequences.
  • Learning spells through "seeker of knowledge" now properly increases the progress on the "ancient book of learning".
  • The "ancient book of learning" no longer works when failing to learn a spell.
  • Context menu now scales a bit better and is position a bit higher.
  • Several 2-handed weapons have now been properly added to the loot tables.
  • Fixed bug with greater situation awareness where you could get disarmed.
  • Growing mushrooms can now be affected by the destroy summon spell.
  • Water shield & Divine Shield vfx are now properly hidden on hidden enemies.
  • Uncovered abilities are now all properly showing!
  • Shield like effects no longer show on the world map (I might have missed one)
  • Necromancer minions should have a better chance of finding a spot to spawn when entering tighter levels.

Balance:

  • Intelligence now affects mana in a similar way to how constitution affects hit points. Instead of affecting the amount of mana on level up its a modifier that affects your base/raw maximum Mana. Current games will be adjusted accordingly (this should show like a small buff to your current mana pool depending on your itemization).

Other:

  • When moving the mouse with the hide mouse setting it will show till you stop moving again. This will allow you to hover over any item you want to get tooltips or use it in other ways.
  • It is now possible to use the numpad to navigate through the different UI tabs.
  • Assassin skill "Volley of knives" description has been cleared up.
  • Loading old versions without errors should now "update" the save to the new version.
  • Improved quality of some UI elements (more to come)

For the next upgrade my plan is to clean my internal level editor and make it available for anyone to make their own campaigns and maps.

I hope you have fun killing some monsters and thanks for all the support over the years!
GW

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