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Hail to the RainbowNewsDevelopment progress
Community

Development progress

Hail to the Rainbow · published 28 Jun 2024, 14:48 UTC

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Hi all! Work continues . Now I am actively polishing locations and mechanics.

It turned out that even if something seems complete, many nuances later emerge and the path to the finale may be longer. But the process is underway.

Some time ago I published new materials on social networks, and I share them here. Video with fragments of locations, and examples of the photo mode. I think in the world of Hail to the Rainbow there will be a lot of nice places to create interesting shots.

Watch on YouTube

Location - railway crossing
Watch on YouTube

Photo mode
Watch on YouTube

I can’t announce the exact release date yet. I really hope to finish the work at the end of this year, but perhaps the release will be scheduled for early 2025. All the best!

I will be glad to have guests on social networks.

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More from Hail to the Rainbow

Other announcements

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Game update16 Aug 2026Update 1.10Hi everyone! Another technical update has been uploaded with some small changes and fixes for minor issues. The main change is that the rotation mechanics (nuts, winch, valve, etc.) should now work more consistently regardless of FPS. Previously, some players experienced issues with the rotation speed on certain PCs. By the way, I’d also like to take this opportunity to announce that Hail to th…Game update4 Jun 2026Update 1.08A small technical update, version 1.08, has been released. · Some of the game's core system files have been reworked to improve build stability. · Shader memory retention has been disabled, which could previously lead to cache overflow issues. Shader loading speed should remain unchanged overall. · Added an FPS limit setting. VSync does not always work correctly, so on lower-end systems a manua…Community17 Apr 2026Article about the project’s development. Working with lighting.Hi everyone! I’ve published a new article on Habr about working with lighting in Hail to the Rainbow . Unfortunately, it’s only available in Russian. I’ve had a series of development-focused articles planned for a long time, but before the release I just couldn’t find the time to publish them. In this one, I cover various methods and approaches to lighting, including lightmapping, shadow setup,…