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Simple TrainsNewsChangelog 07/03
Game update

Changelog 07/03

Simple Trains · published 3 Jul 2024, 02:20 UTC

All newsPlayers around this dateRead on Steam

Another round of changes to address feedback we've gotten.

  • Balancing: Made end-game a bit harder and added a death-stage where the spawning speed on all stations is doubled at the very end. Since the end-game is now harder anyway, I do not expect anyone to reach this death-stage, but if they will, they should most certainly die there.
  • Limited the amount of capacity upgrades that can be attached to a single station to 3.
  • Fixed problem where upgrade cards might get clicked by accident because they are instantly clickable. Now the upgrade cards aren't clickable until the intermission screen fade in animation has completely finished.

Above balancing change was made to prevent players from reaching a never-ending-end-game-state where they could just let the game sit and do its thing. See below video by u/-Xentios to get an idea of what that looked like:

https://www.youtube.com/watch?v=0WKm2cZf-TY

Many thanks especially to Lim and u/-Xentios for providing feedback and helping us improve the game!

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Game update29 Aug 2024Changelog 08/29Hey y'all, I updated the game: · Daily challenge ranking table now has arrows allowing the player to look at the ranking tables of past daily challenges · Spawn type switch upgrade seemed a bit weak. Player now gets 3 instead of 2 pairs of spawn type switchersGame update8 Aug 2024Changelog 08/08Hey y'all, A small patch mainly to improve the player experience. Biggest thing is the auto attach/buy capacity upgrade addition. · Added auto buy/attach feature for station-capacity upgrades. Basically, if you're gonna lose the game, but have enough money to buy a capacity-upgrade, the game will automatically buy one for you. Likewise, if you're gonna lose the game, but there's an unused capac…In-game event29 Jul 2024Changelog 07/29Hey y'all, Another round of updates coming in: · Fixed a bug where a train might be lost forever if the player removes a route while a train is in the process of teleporting there. · Added a redraw mechanic to the intermission screen. If the player has unlocked at least 4 upgrade cards a redraw button will appear, allowing him to get 3 new cards if he doesn't like any of the upgrade cards in th…