
With today’s update, I should be all caught up on the posts I missed. So let’s jump straight into it.
As I had mentioned before, one of the first things I will update after 0.8 will be the building script, allowing the updating of buildings and generally more flexibility for how buildings may look. After that, however, I am planning to focus on creating the new harvestables across the map I mentioned in posts 172 and 173. With these, players will be able to find different types of plant across the map (e.g. finding coffee plants in the wild), and harvest them either manually or using the gatherer’s hut. Similar to the banana groves, the plants will slowly regrow their harvestable fruit, and players will be able to either use their harvest directly (e.g. selling them), or will be able to craft seed bags for their fields from them.
This should really add to the value of exploring the island, and should add an additional benefit to expanding into the “right” parts of the island. Spawning of the plants will be random, just like the banana groves, so each game should be fairly different from the last, as some will have an abundance of one type of plants early on, while others may not provide the plant until very late.
I am fairly excited to be getting into these developments, so hopefully my efforts to get the marketing work for 0.8 out of the way will be finished soon!
Until next week!