Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Path to ProsperityNewsWeekly Update 204 - Harvestable Plants for 0.9
In-game event

Weekly Update 204 - Harvestable Plants for 0.9

Path to Prosperity · published 25 Aug 2024, 15:43 UTC

All newsPlayers around this dateRead on Steam

Hi everyone,


With today’s update, I should be all caught up on the posts I missed. So let’s jump straight into it.

As I had mentioned before, one of the first things I will update after 0.8 will be the building script, allowing the updating of buildings and generally more flexibility for how buildings may look. After that, however, I am planning to focus on creating the new harvestables across the map I mentioned in posts 172 and 173. With these, players will be able to find different types of plant across the map (e.g. finding coffee plants in the wild), and harvest them either manually or using the gatherer’s hut. Similar to the banana groves, the plants will slowly regrow their harvestable fruit, and players will be able to either use their harvest directly (e.g. selling them), or will be able to craft seed bags for their fields from them.

This should really add to the value of exploring the island, and should add an additional benefit to expanding into the “right” parts of the island. Spawning of the plants will be random, just like the banana groves, so each game should be fairly different from the last, as some will have an abundance of one type of plants early on, while others may not provide the plant until very late.

I am fairly excited to be getting into these developments, so hopefully my efforts to get the marketing work for 0.8 out of the way will be finished soon!

Until next week!

More from Path to Prosperity

Other announcements

All news
In-game event26 Sep 2026Update 229 - Trade Research, Updated TutorialHi everyone, A lot has been going on in terms of development, I just have not gotten around to writing a post about it - until now! Let’s start with the new trade contracts I mentioned in my last post: Those are fully implemented, and after lots of playtesting, they really do make a difference to how the game feels. When I was already producing a lot of something, I was excited to see new contr…In-game event16 Jul 2026Update 228 - Trade and Contract ChangesHi everyone, It’s been difficult to find time to work on the game over the last 2 months, so there was not enough for an update until now - but I am finally at the point where I can give you an insight into the upcoming changes to trade and contracts. So let me talk you through the changes so far, and what I was aiming for at each point: When the game first came out and was focused on quicker m…In-game event15 May 2026Update 227 - New HUD, Settlement Panel, Names, and MoreHi everyone, The last two weeks were very productive, and I decided to do a quick post to talk about some of the changes. One of the changes of the last weeks was a change in the look of the HUD (today’s image). The previous purple with silver borders was a last minute introduction just before the initial release of the game, and I think it was falling a little behind the look of the other elem…