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Sketch CrawlerNewsHuge update v0.7
Major update

Huge update v0.7

Sketch Crawler · published 1 Jul 2024, 19:57 UTC · build 14896702

All newsPlayers around this dateRead on Steam

Hello, friends! We have prepared a new huge update for you! We've added new adventure areas in the form of procedurally generated islands surrounded by water, filled with constructions, deadly creatures, challenges, and dangerous adventures. Besides, the update has a lot of new features, balance and AI improvements.

  • Improved enemy AI, taught them new tricks, now they act smarter and are harder to fool.
  • Improved card descriptions, making them easier to understand.
  • Improved the balance of the game and card effects.
  • Added a color saturation slider to the Drawing Editor.
  • In the Drawing Editor added a hot key to move the camera - X.
  • In the Drawing Editor added frame transfer between different cards. Signature of authorship is saved during such transfer.
  • In the Drawing Editor when we play an animation, it plays its sounds. It is convenient to understand whether its sound is suitable.
  • Added new endings of the game, designed for passing in New Game+ modes.
  • New Game+ modes are different in difficulty, bosses and game endings with unexpected twists and turns.
  • Improved necromancy cards for raising the dead. The dead now gain a random level from level one to necromancer level.
  • Added a variety of magic effects that apply when interacting with statues, magical objects, altars, and fountains.
  • Improved the level map, now it can be moved (mouse and keyboard) and zoomed (mouse wheel).
  • Now the level of generated traps changes and corresponds to the difficulty of the location.
  • When an ability or trigger on a creature is activated, it makes a sound.
  • Reduced the number of prototype cards falling out of the prototype deck. Now there will be 3 instead of 5.
  • Added an Enable or Disable All button to the skins.
  • Made equipment in slots play animation.
  • Made settings for the range of rendering objects in the game, useful for those who have low fps in game.
  • Added a lot of new quests.
  • Added a change in the size of creatures depending on their level.
  • In hard mod now cards are not removed from the collection when starting a new game, instead they are sent to the graveyard.
  • If kicking a lying creature, it now flies away from the kick an unlimited number of times. Helps make it easier to run away if you have somewhere to fly off to.
  • And also made a huge number of small improvements and fixes.


In the near future, we plan to improve the generation of islands, megamagic and the creation of your own cards, a level editor, and adding story quests and new mysteries.

Enjoy the game!

Write us your impressions of the update. You support us greatly and help us understand what works for you in the game and what doesn't.

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Community26 Aug 2025The game is released. But what next?Hello, everyone! We hear your concerns about the fate of the project. So we want to share a little bit about what we're doing right now. We're working on a demo for the Sketch Crawler 2. Here's a videos showing our experiments with real-time gameplay. This doesn't mean we're giving up on the first part. We plan to release at least few more updates. The reasons are that the first part did not re…In-game event26 Dec 2024Update v1.01Hi friends! The game improvements continue and today we have a new update that improves the game balance and adds a lot of useful fixes. · released a free demo of the game for new players. · added peaceful game mode - all creatures are neutral to the player until he attacks them. · Improved game performance, removed freezes every 5 moves. · improved rare cards loot, now the more difficult the l…Release19 Nov 2024DLC Supporter PackGreat news everyone! Now you can support our small team by purchasing the Supporter Pack for Sketch Crawler! Yeah! · This pack will open the game's internal editor, which we call the Builder. This is where we make the game. During the game, you can switch to it by pressing . · You will get access to the console where you can save and load your levels. · You will have access to the library of al…