Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Darkest Hour: Europe '44-'45Newsv11.8 - New Map "Yaryshivka" & Reichswald Update
Major update

v11.8 - New Map "Yaryshivka" & Reichswald Update

Darkest Hour: Europe '44-'45 · published 7 Jul 2024, 09:33 UTC

All newsPlayers around this dateRead on Steam

After a short absence, we're back with a new update. This time a smaller one, but featuring a new armored map, a reworked infantry map and fixes for some long outstanding bugs.

Maps

Armored Yaryshivka


Yaryshivka is a new armored map set in Ukraine at the end of the Donets Offensive of spring 1943.


The wide open steppes of eastern Ukraine make ideal hunting grounds for the Tiger tanks of the Panzergrenadier Division "Großdeutschland". The Soviets will have to use speed and cunning to outmanuever the heavy German armor and take command of the battlefield in this chaotic domination-style map.

Reichswald


On the infantry side of things, Reichswald has been reworked to better suit the Advance game mode and has received a much needed facelift to go with it. This classic map now has new forests, widened map boundaries, reworked objectives and an overall snowier aesthetic. Set in its namesake forest during Operation Veritable, Reichswald sees Commonwealth forces facing off against German Fallschirmjäger in the early spring of 1945.


As a side note, this overhaul was made entirely in Blender using our new "BDK" tool for map development which will finally see public release later this month!

Changes

Black Day July

  • Fixed some minor historical inaccuracies in roles.
  • Moved Allied setup phase boundary back to prevent potential spawnkilling issues.
  • Adjusted vehicle respawn timers to be more in line with other maps.

Cheneux

  • Reworked the From Rahier, Farm and Crossroads objectives.
  • Increased all Allied objective lockdown timers by 80 seconds.
  • Added a static radio in Allied main spawn.
  • Added some additional cover in the fields around the Farm objective.
  • Reduced Axis StG44 availability significantly: Corporal can now only choose between G41 and G43, rather than G43 and StG. Axis Assault Trooper roles were reduced from 5 to 3.

Dog Green

  • Removed time gain award from all objectives and instead set the map to a static 25 minute round timer.

Grain Elevator

  • Added a new objective.
  • Removed ticket bleed from the German team.
  • Significantly increased starting tickets for the German team.

Mahknovo

  • Removed a fence panel behind the Post Office objective to allow easier access to the objective.

Bug Fixes

Editor Click Delay


While not an issue that affects most players, for those who have ever tried using the Red Orchestra SDK, you're likely aware of a long outstanding issue where selecting actors, objects, surfaces, etc. would cause the tool to become unresponsive for a short period of time (5-10 seconds or more). While there were some workarounds for this behavior in the past, nothing could actually fix the issue and over the years it became an increasingly major roadblock to DH map development.

Finally, however, at long last and with a huge thanks to developer Metallicafan212, the RO editor has been fixed and now functions more or less as intended.

Mortar Animation Bug Fix


Eagle-eyed observers probably noticed that the mortar operator could have a full-body seizure when firing the mortar shell. The cause of this was eventually traced to an obscure animation bug in the engine, and the issue has finally been fixed!

Inconsistencies Between Turret and Hull Schürzen

  • Turret Schürzen now provides protection against AP bullets (PTRD) and HE shells under 8.5cm in caliber.
  • Turret Schürzen now only defeats HEAT projectiles if the angle of incidence is over 45 degrees.
  • Added protection to the rear of turrets where appropriate (mid to late-war Panzer IV and Panzer III models). Previously skirts on the rear of these vehicles was purely cosmestic and offered no benefits.

Italy Update Progress

Soldiers of the US 1st Infantry Division storm the beaches of Gela, 1943.

The Italy update is progressing steadily and we've hit a number of key milestones recently:

  • All new player models have been completed.
  • All new vehicle models & animations have been completed.
  • New maps are being finalized and polished after a number of successful internal playtests.
  • Italian voice lines have been recorded, edited and completed. You can hear a sample of some of the voice lines below!




There is still plenty left to do of course, but we are feeling on track to comfortably get the update finally released before the end of the year.

We know it's been a very long wait, but we know it will be worth it. The quality of the content going into this update is head and shoulders above anything in the game thus far. As we get closer to release, we will be revealing in detail what is coming in the update including the vehicle line-up, map line-up and a bit of a deep dive into some development "tales-from-the-trenches", explaining some of the new systems that were developed for this update and technologies that will help sustain the game into the future.

The gunner of the Semovente 47/32 is fully animated cranking the yaw wheel in multiple positions.

A reminder also that donations are always welcome on our Patreon! Community donations help us keep the game servers and our development infrastructure funded.

See you on the battlefield,
Darklight Games

More from Darkest Hour: Europe '44-'45

Other announcements

All news
In-game event13 Sep 202612.1.19 - Bug Fixes & Level UpdatesFor those who don't follow us on Discord, it may have seemed quiet since the announcement of Colin's retirement. But development has been steaming ahead and we're back with another small update! Here are the latest changes: Fixed Vehicle Spawn Icons on Map An annoying UI bug has been fixed that would cause vehicle spawn buttons to drift around on the map overview in the spawn menu, giving an in…Community29 Jun 2026End of an EraFor those who don't know me, my name is Colin and I have been working on Darkest Hour: Europe '44-'45 in some capacity for 15 years, first starting as a junior programmer back in 2011 (when I was still going to university in my early 20s) to eventually project lead, developing many features, right up until releasing the game's first truly major expansion (Italy) last year in 2025. Back in 2009,…Game update9 May 2026v12.1.13 - QoL Update: Auto-RunThis update introduces a small quality-of-life feature: a chat auto-run. Now you can lead your squad, share crucial information, and argue with your fellow teammates without being late to wherever you were going. Opening the text chat while on the move, will engage the auto-run and keep you going in the same direction. And if you're driving a vehicle, the auto-run will hold the accelerator peda…