Age of Darkness: Final Stand · published

Protectors of the Light,
Cloak & Arms - the latest update to Age of Darkness: Final Stand has arrived!
The "Cloak & Arms" Update introduces the Order Knight - a powerful new melee unit, and previously playable only in the campaign - to Survival, offering players a versatile, mid-to-late game siege support unit, and brand new ways to defend their keep from the forces of the Veil.
Additionally, the update brings major balance changes to the Rogue unit to improve overall effectiveness and accessibility, significant buffs to fishing ports to improve food and gold generation, and better customisation options for both Survival and Campaign game modes.
Cloak & Arms aims to to improve Survival gameplay and offer new and unique playstyles for both new and veteran Age of Darkness: Final Stand players.
Key improvements and a list of full patch notes can be found below.
Cloaks & Arms will introduce the Order Knight to Survival for The Order. Our intent with these guys was to create an offensive, late-game melee unit. Whilst not as tanky as the Sentinel, Order Knights have that sweet, sweet damage that their defensive cousins lack. We wanted to bring in a unit that could change up how players would approach dealing with nightmares and late-game waves, and create interesting choices between investing in high-tier static defences or a moderately mobile army of deadly knights, ready to cut their enemies down to size. Our hope is that players will use this unit to find new and exciting ways to tackle late-game Death Nights.

We've been aware of the Rogue sitting in a strange spot in the Rebellion roster for a while. They had high damage but were very fragile, resulting in players generally avoiding them in favour of Hunters or Pikeman. We've looked to increase the Rogue's health, to allow them that greater staying power they sorely lacked. Changes to their recruitment costs and requirements have also meant that players are now able to access more rogues earlier and in greater numbers.

As a result, their damage has been decreased, however we feel that this has been balanced out by the increase in health and the sheer amount of Rogues that can be brought to the fore now. These changes can lead players to create interesting mid-game builds and new synergies between Rebellion units and their heroes.

Fishing Ports are receiving some general buffs to their function, as we found that they were under-performing. They sat in a weird zone of back-up gold generation and mediocre food supplier. We've endeavoured to resolve this through several ways: increasing the radius of the port's food gathering range to encompass a larger area, increasing the amount of food gained per tile within that range (allowing them to rival farms in terms of gains), increasing the amount of gold received in each Crate, and upping the total building cap from 4 to 5. Combined, this takes some pressure off having to manage farm placement and allows for greater focus on defences, industry or expansion.

Previously, unit stats were shared across game modes. We have now split stat customizability across game modes, making adjustments that impact Survival only without affecting the pacing of Campaign. This change also supports our ongoing multiplayer tuning and balancing efforts.
Check out the full patch notes below:
Heroes
With Hero experience, note that Veteran is our base metric and with each higher or lower difficulty adjusted by 20%.
Rogue
Other Units
Buildings
Where possible please ensure all drivers are updated to ensure the best and smoothest performance.
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We greatly appreciate everyone who has taken the time to let us know about these bugs and crashes you’ve encountered. If you come across any bugs or crashes in the future, please report them to us either through the Steam forums, our Discord server in the ‘player-support’ channel or using the in-game bug reporting tool.
Till next time Protectors of the Light…
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Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.
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