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Ver. 0.6.3 released!
Lobby update
- Fixed lobby countdown counter sync bug
- Fixed lobby reconnection stats
- Fixed lobby hero pick redblock sync
- Added lobby screen with loading
- Added lobby connection lost info tab,disconnection time
- Added lobby chat has joined notify
- Added number of current players in the game
- Modified lobby leave button removed
- Modified lobby start countdown,players ready,start match
- Modified lobby all not ready countdown auto leave
Heroes update
- Fixed heroS,heroX respawn stats restart net bug
- Fixed dead action calls
- Fixed levelup for both heroes calc with action net
- Fixed heroes weapons trigger calls net
- Fixed damage calculation with levelup heroS vs heroX
- Fixed dead healthbar deactivate net
- Fixed dead from enemies for connections net bug
- Fixed heroX shield effects activation
- Fixed heroS,heroX spell_1 damage calc net bug
- Fixed heroX defense mask layer bug
- Added heroX respawn animation,countdown,allowgame functions
- Added heroX damage blood effects
- Added heroX respawn dissolve effect
- Added ragdolls to heroS,heroX dead used
- Added dead and damage screen effect,new dead badged
- Added pvp blood effects on hit net
- Added pvp dead drop equip items,crystals,stats calc
- Modified heroX level up effect
- Modified logic for walk sound terrain trigger,off for now
- Modified heroes front light,off for now
Enemies update
- Fixed skeleton weapon fx dead net bug
- Fixed skeleton and dragon on attack multiple dmg net bug
- Fixed dragon to heroX damage
- Fixed skeleton callback GC allocs
- Modified dragon spawn disabled,for now
Arena update
- Fixed behavior of grass to wind
- Added gpui terrain details settings configured
- Added baked rocks stable colliders
- Added trees,objects gpui setup
The lobby is now fully automated with re-connection
When a player dies, they drop all crystals and equipped items, and respawn in different positions

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Martin Husar
Developer