Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Cube CrusadersNewsDevLog #2 - Face-Melting Difficulty Modifiers
In-game event

DevLog #2 - Face-Melting Difficulty Modifiers

Cube Crusaders · published 19 Apr 2024, 21:16 UTC

All newsPlayers around this dateRead on Steam

Hello Crusaders!

Welcome back to another Dev Log, the 2nd one, wowie! The game's development is coming along nicely! I am chugging along valiantly to push a demo out before May 11th. As I mentioned previously, I don't discuss this game much outside of Discord, so I wanted to update all you handsome Steam-page browsers here too!

Let's chat about our lovely Curse Modifiers!

As I mentioned previously, a big inspiration for this game is my beloved Halo. Halo has a unique challenge called LASO (legendary, all skulls on) in which the player is essentially a wet noodle controlling a cinematic camera. Even the weakest of enemies are critical threats to the player. The challenge requires such a good understanding of the game, that I wanted to replicate this in Cube Crusaders for the most devoted players to challenge themselves with. That's where we get into... curses!

Curses are modifiers that are applied to the game when you start a level. Some make you weaker, affect movement, change things in the environment, or cause enemies to explode into confetti! Let's dive into the one's we'll be seeing....

- Faulty Capacitors -
"Hope you don't miss!"
All weapons have their magazine capacity reduced by half (rounds up)

- Junk Batteries -
"If your gun rattles, it means it's working hard!"
All of your weapons deal -50% damage.

- Paper Armor -
"Dodge, Dip, Duck and Dodge!"
You die instantly upon taking damage.

- Death Party -
"Let's party!"
Upon killing an enemy, they will explode into confetti.

- Picked Clean -
"Scavengers were already here..."
All chests are removed from the world.

- Death Suit -
"Orderling rulers are ruthless."
Your suit will explode in 30 seconds unless you kill an enemy, resetting the timer.

- Soulless -
"Cursed to see only suffering..."
You may only exterminate surrendering foes.

- Darkness Consumes -
"All light has left the world."
Only your flashlight will provide light.

AND MORE! If you Wishlist now, I'll throw in this slapchop thing, absolutely free" - (slapchop not included)

Why Curses, and not 'Easy, Medium, Hard'
One of the things I always disliked about difficulty adjustments in games like this, is that it simply made enemies stronger and the player weaker. By having optional modifiers, we can allow for the player to have control over what they want their experience to be like. "Darkness Consumes" is probably my favourite modifier, only because it TOTALLY changes the atmosphere of the game from saturated colours to something that resembles are horror game. Having straight difficulty changes is... kinda boring to me. We can introduce modifiers which change the environment, and not just enemy stats. Straight difficulty changes don't allow for that.


Warship Interior with Darkness Consumes Modifier enabled...spooky.

In Conclusion

Anyway, a few of these Curses won't be revealed yet, so you may be allowed to wonder about what is to come... While the demo will have these available for Campaign, I'll be setting these up in the future to work in Multiplayer Horde Mode and potentially PvP as well!

https://discord.gg/vR3k5XxpuS
And of course, Wishlist the game on Steam!
It really means a lot to me, and is the best possible way to support the project!

Cheers!

- Oberst

More from Cube Crusaders

Other announcements

All news
Game update20 Jun 2026GameCon Canada Bug Fixes, Swarm Enemies, and OptimizationsThe Horde Mode update this week (latest on our Discord) was added and greatly expanded the Horde's Ability to murder you. This update introduces some optimizations to the way their mesh instancing and frustrum culling works. We should see less CPU spikes when they are killed en masse. Moving on to the title screen, which previously ate 60% of my GPU's performance because of grass , has been hea…In-game event23 Mar 2026Status Report + Major Update for Pre-Release Owners of Cube CrusadersTake a look at the new game icon! Wowie! Anyway. Full steam ahead on the Campaign, save+load systems, vehicle controls, destruction systems and more! I've been hard at work fleshing out the campaign and ironing out bugs. I estimate the total playtime for the campaign should be about 2 hours, but less if you know the most efficient routes to all of the objectives. Plus the Horde Mode, I'm hoping…Game update23 May 2025Demo Content UpdateI'm going to keep it fairly brief today. I've been absolutely slugging away at this next iteration of the demo, and I've finally got a fair bit to show for it: - Added Friendly AI to help you in combat - Added a new weapon, the Arc Rifle - high damage, short range, electric bolt - Added a proper ending to the demo which transitions into the second level, after an epic fall-through-space sequenc…