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Cube CrusadersNewsStatus Report + Major Update for Pre-Release Owners of Cube Crusaders
In-game event

Status Report + Major Update for Pre-Release Owners of Cube Crusaders

Cube Crusaders · published 23 Mar 2026, 18:59 UTC · build 22466745

All newsPlayers around this dateRead on Steam

Take a look at the new game icon! Wowie!

Anyway. Full steam ahead on the Campaign, save+load systems, vehicle controls, destruction systems and more!I've been hard at work fleshing out the campaign and ironing out bugs. I estimate the total playtime for the campaign should be about 2 hours, but less if you know the most efficient routes to all of the objectives. Plus the Horde Mode, I'm hoping players can aim to get at least a handful of super enjoyable hours from this game. Curse modifiers are currently being reworked to add more exciting gameplay scenarios beyond "make game harder".If you have a pre-release key to Cube Crusaders, you can launch the game, and play though most of the campaign. There are still some save + load bugs relating to collision issues and level streaming but those are fairly minor and easy to fix. UI has some bugs as well so be aware of that, it will not be perfect!I am currently aiming for an August release date this year, in addition to participation in Steam Next Fest for the summer.Anyway, lets get to what's actually changed:- After the demo level, you can now continue the campaign
- Added 8 new areas of the campaign beyond the demo level
- Added prototype for mech controls and operation
- Fixed intro cutscene customization bugs
- Added the rough-out of the Captain intro cutscene
- Fixed bug where stat upgrades wouldn't initialize properly after save load
- Added an objective indicator to the HUD, which updates as you progress through the campaign
- Added some NPCs through the world to help guide you and fill narrative
- Fixed numerous NPC targeting issues
- Optimized AI Spawning behavior to prevent hitching
- Ripped out lighting from individual levels, and we are now using a World Lighting Master Manager to determine the lighting scenario for the currently loaded level. This help load times and reduces hitching when moving from one level to the next.
- Added a WORKING settings menu that no longer LIES to you about changing settings. It actually does it now. wow.
- A bunch of other minor QoL things that are barely worth mentioning, but are still really good.A known softlock issue: Pausing in the campaign will cause the game to lockup. Alt+f4 to get out of this. Pause menu works fine in Horde Mode though. I will be deploying a hotfix later this week to fix it.

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Game update20 Jun 2026GameCon Canada Bug Fixes, Swarm Enemies, and OptimizationsThe Horde Mode update this week (latest on our Discord) was added and greatly expanded the Horde's Ability to murder you. This update introduces some optimizations to the way their mesh instancing and frustrum culling works. We should see less CPU spikes when they are killed en masse. Moving on to the title screen, which previously ate 60% of my GPU's performance because of grass , has been hea…Game update23 May 2025Demo Content UpdateI'm going to keep it fairly brief today. I've been absolutely slugging away at this next iteration of the demo, and I've finally got a fair bit to show for it: - Added Friendly AI to help you in combat - Added a new weapon, the Arc Rifle - high damage, short range, electric bolt - Added a proper ending to the demo which transitions into the second level, after an epic fall-through-space sequenc…Game update30 Jun 2024June 30th Patch Notes- Rebalanced Horde Mode after GameCon Canada 2024 feedback. Earlier rounds are now much easier, higher rounds are now much harder. - Added the Minigun to Horde Mode, can be found in chests - Added Checkpoints to Solo Campaign - Fixed an issue causing the HP Bar to not properly update when getting a medkit - Added a reloading indicator above player head when reloading - There are some more minor…