Travel to Uncharted Sectors in each non-boss Campaign Mission
Fight high-level enemies while exploring three partially curated, partially generated levels
Discover Unique Weapons you can Vault for use elsewhere in the Campaign!
Currently the Ruined City is available in Early Access:
Accessed just past the entrance to the Lost City on Oterion Mission 2
(Later Uncharted Sectors will all be announced, but their entrances may be secret)
Battle new and evolving waves of enemies, including regular appearances by the Oterion Toad
Gather both Gate Keys and Cypher Keys to open each hidden corner of the map and locked weapon caches
Find powerful new Unique Weapons to take on the enhanced threat!
Bug fixes and minor art / balance updates will continue, but the next Uncharted Sector is already in pre-production
The addition of Uncharted Sectors should effectively double the total amount of content in the Campaign!
News on the release date of Uncharted Sectors and the Ruined City will be available soon!
All roadmapped Campaign levels will continue to be designed and built entirely by hand
Campaign Levels
We have put Campaign level development on hold while we work on character progression, player economy, sandbox, and late-game systems. While our original plan was to tackle each of these tasks after the Campaign was nearing completion, we’ve heard your concerns and have made these updates the highest priority!
v0.6.5
Progression and Economy Updates
NEW Kiosks on Space Station:
Talk to Jeffrys and learn how to spend that hard earned CR!
You can find these brand new kiosks in the Engineering Pod west of the Hangar
Titus completion is required to access this Pod
Character Stat Boost Kiosk
Upgrade your character’s offense, support and special stats using CR and the all new Tessera currency
More stat upgrade options will be added in future updates!
Higher Rarity and power weapons are worth much more!
Couch Co-Op… Online!
NEW Remote Play Together Invites
We have built a new way to invite friends to your game!
Look for the all new “Invite Friends” button on the Main Menu and Character Selection Screen
Using Steam’s Remote Play Together, you can play Couch co-op online!
Steam Rich Presence
Your friends will now know when you're playing the Holochamber Arcade or the Campaign
See a friend online... invite them to play with Remote Play Together!
Gameplay Sandbox Updates
Primary Weapon Balance Changes
The weapon damage formula has been simplified, and most weapons received a damage increase and other notable changes.
Slug Shotgun and Handgun remained unchanged.
Power weapons will go through a balance pass in the future!
Assault Rifle
Increased base damage by ~60%.
Increased magazine size from 30 to 36.
Burst Rifle
Increased base damage by ~4%.
Increased magazine size from 27 to 45.
Submachine Gun
Decreased base damage by ~18%.
DMR
Increased base damage by ~147%.
Crossbow
Increased base damage by ~23%.
Increased reload speed by 50%.
Decreased magazine size from 4 to 1.
Crossbow projectiles now have a 25% total damage falloff per enemy hit.
Combat Shotgun
Increased base damage by ~46%.
Increased pellet spread angle by 15 degrees.
Enemy Health Changes
In addition to the weapon balancing, we have also compressed the enemy health curve a bit.
This ensures enemy health progresses in a predictable way as well as preparing for future endgame content.
Weapon Perk Changes
Extra Damage
This perk is being sunsetted from all weapon manufacturer pools
Any Weapons with this Perk currently saved in the Vault will retain full functionality, but cannot be replaced if dropped, scrapped, or sold
It may reappear on some extremely rare and powerful Unique Weapons at some future date, but it will not be returning to any manufacturer’s random pool
We are investigating more conditional ways to boost damage output as seen in Bulwark, Palisade, Kinetic, etc., so expect new Perks along these lines in future updates
Holochamber Arcade
HC Damage Scaling changed from 60% increase per floor to 20% increase per floor.
HC Health Scaling changed from 15% increase per floor to 20% increase per floor.
Point threshold increase per floor reduced from +40 to +10.
This change will result in completing higher floors faster.
Reduced bonus granted by Super Armor from 30% to 10%.
Reduced bonus granted by Super Damage from 50% to 20%.
Elite enemies now grant double the progress of normal enemies.
Increased Player Starting Level from 3 to 5.
Non-boss enemies are now level 5 on the first floor, and increase by 1 level each floor.
Boss enemies are now level 5 in the first encounter, and increase by 2 levels each floor.