
New Lives System
Extra Lives System is now in effect and applies to Campaign and Holochamber: Arcade
Starting lives is based on starting difficulty (Easy = 4, Brutal = 0)
Players will respawn even if all players are down, as long as there are lives remaining
If # of downed players is greater than the remaining # of lives, the earliest downed player(s) will be revived until there are no lives left
When all players are down and lives are at 0, that is considered a "Mission Failed" and players will be given the option to restart or exit the mission
Respawn countdown has been reduced from 10 seconds to 5
Player invulnerability time during respawn has been extended by 3 seconds
NOTE: Extra Lives are currently not managed by the save system. This functionality will be added in a later update
“New” Locations: Oterion Abandoned Colony & Oterion Wetlands
Oterion’s first level was previously the longest level in the game by a large margin
It has now been split into two unique levels: Abandoned Colony and Wetlands
Colony runs from the Landing Pad to the Bridge
Wetlands runs from the Bridge to the Lost City Gate
Players can save their progress upon entering the Oterion Wetlands, and again when entering the Lost City
Both levels will now load faster and run at a much improved framerate on all settings
The expanded Data Module questgiver B3-L1-5L has been moved from the Colonial Security Center roof to the Survey Zone in the Wetlands level
Holochamber Arcade
NEW: Holochamber Anomaly - Added variations to Wave 3 combat called "Anomalies" that will augment the enemy roster with the potential for enemies from other Holochambers to appear and in strange ways. The current Anomaly list is as follows:
Anomaly: Elite and Dangerous
Anomaly: Jailbreak
Anomaly: Entomania
Anomaly: Wilderness
Anomaly: Thermodynamics
Anomaly: Bomb-Voyage
Anomaly: Critter Chaos
Updated Enemy spawning and Objective logic to scale based on the number of players (Single Player experience is largely unaffected)
Enemy spawn rate will now adapt to the number of active players (more players = faster spawning)
The progression rate of some Holochamber objectives will now adapt to the number of active players
Adjusted the base rate of progression during kill-based waves in Holochamber
Spawn delay during the defense phase of the Uplink Protocol increased from 1 second to 6 seconds to offset the dynamic spawn changes
Key Item drops during the Plunder Protocol now have a lifetime before self-destructing (30 seconds) and are now capped at 5 at a time. More will spawn as existing ones are captured or destroyed
Oterion Holochamber: Added more enemy spawn sets
Swamp Crawler x5
Raptor x3, Knuckleface x3
Reduced Progress Value multiplier of Heroic enemies from x2 to x1.5
Added Extra Lives Kiosk (Cost: 1 Tessera) to Holochamber Starting Rooms
Increased Hold time for the SP Respec Kiosk from 2 to 5 seconds
Snap Map: Ruins
Art updates to various modules
Future updates will contain more Art updates
Space Station
Updated the post-Titus dialogue for Dr. Hadley with the correct character design art
Updated Minimap selection on the System Map
Players can now switch between missions on Oterion including new Boomtown level
Titus
Added Underground minimaps
Rebooting drills should now destroy any remaining enemies
Oterion Colony
Major art and collision updates around the Military Zone
This should help stop the player getting lost underneath the level art
Future updates will better refine this area and update the minimap
New enemy encounters
Added new objective IDs (Oterion now has 5)
New Vista at the Dam in the Landing Zone
Moved B3-L1-5L to the Wetlands Survey Zone
Added new camera zooms to the Warehouse District and the Bridge
Updates will continue on art especially in Daedalus Tower and near the broken bridge
Oterion Wetlands
Updated Hadley's dialogue to reflect the quest bot's new location
Cleaned up Sector Trigger zones near the level start
Added a new Oterion Wetlands loading screen
New art, landmarks, and terrain updates throughout the level
Updated B3-L1-5L’s location to the Survey zone
New enemy encounters
Art updates will continue especially around the AzTek Facility
Oterion Lost City
Fixed a lighting error (that may not have affected players, but will no longer affect dev work)
UI
Increased Player Join text size
Bug Fixes
Fixed an issue causing player drop-ins to not receive XP after someone in the same slot dropped-out previously
Fixed an issue causing Gameplay Modifiers to occasionally display incorrectly
Improved the reliability of dynamic enemy spawning across all game modes
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