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The Last StarshipNewsAlpha 10 released
Major update

Alpha 10 released

The Last Starship · published 24 Jun 2024, 12:06 UTC

All newsPlayers around this dateRead on Steam

= New Episodes:
Work continues on a series of hand crafted story episodes, designed to pull new players into the game and provide some excellent adventures for existing players.

  • Black Hole Sun - Part 1
  • Black Hole Sun - Part 2
  • Black Hole Sun - Part 3
  • A wolf in Sheeps Clothing - Part 3

= New Tutorials
These are short tutorials and are generally incorporated into the story episodes. But will pop up whenever you are trying to do these things for the first time:

  • Docking Tutorial
  • Mining Tutorial
  • Combat Tutorial
  • Crew transfer Tutorial

= Performance

  • Large improvement to drones when searching for repair works.
  • Reduced the particle density on ships arriving and departing, to help with performance
  • Make FindNearby only look at given layer and given object type if object type given. Helps with drone performance.
  • Calculate incoming quantities of each container only once in TryStoreCargo, improves WorkQueue Update performance.

= Text Input

  • You can now filter any long list of files/saves/ships etc by typing a short word
  • You can now freely move the cursor in a text field and delete characters in any position.
    • 'LEFT' or 'RIGHT' to move the cursor backwards or forwards one character.
    • 'HOME' or 'DOWN' to move the cursor to the beginning of the input.
    • 'END' or 'UP' to move the cursor to the end of the input.
    • 'DEL' now forward deletes text in a text input field.

= SMALL CHANGES

  • The game mode 'Survival' is now locked until the player completes phase 1 of the stargate
  • The game mode 'Free Roam' is now locked until the player completes the 'Flight Ready' mission in Creative or Survival mode
  • Nb. Both modes can be easily unlocked by editing the preferences.txt file:
    UnlockSurvival    true
    UnlockFreeRoam true
  • Battle Stations button is now available in Tactical mode
  • Changed drone behaviour to look to use any available Drone Bays
  • FTL user interface improved. You can now include other ships after clicking the Prepare Jump button
  • Clicking Prepare Jump from the System Map will now prepare a jump with just that ship, even if another jump is in progress.
  • The OPPOSITION system that sends hostiles to attack the Stargate on a timer has been completely disabled (it sucked)
  • Mining Laser now require to be installed either in a wall (like the guns) or on a piece of scaffold.
  • When installing Mining Lasers they will now auto-rotate to fit the wall/scaffold.
  • Allow to buy/sell entire stack by ctrl clicking.

= BUG FIXES:

  • Issue #258: In creative mode, when entering ship name / author name the key strokes execute in the background
  • Issue #259: If you outgun the pirate you can kill the ship leading to a hardlock and game CTD.
  • Issue #260: Docking Tutorial window doesn't go away when you click skip.
  • Issue #261: The Wolf in sheep clothing mission is available to start from the beginning after completing it.
  • Issue #267: Only selected ship rotates to align for jump in creative / survival / free roam.
  • Issue #241: Orders not saved correctly in stargate mode because not copying system id when copying orders.
  • Issue #243: Meteor shower during resin collection phase of tutorial.
  • Issue #277: Scavenger still hails you even if destroyed.
  • Issue #247: Some imported/bought ships will have the crew dying of suffocation.
  • Issue #161: Install order disappearing when closest box of desired item to install is on a track.
  • Issue #233: Netural fighters attacking player when in meteor shower.
  • Issue #229: Turning with thrusters uses engines when another ship is preparing a jump.
  • Issue #231: If a window is open (eg: FTL jump) and you go to tatical mode, tactical mode stops tracking cursor.
  • Issue #279: Docking Port flipped on reloading ship, if placed at top of grid in edit mode.
  • Issue #288: Rescue mission does not fail and disappear if the ship is destroyed.
  • Issue #225: Weapons consoles not activating connected weapons
  • Issue #221: Hostile ship not attacking after some ships jump away
  • Issue #198: Can jump ship when docked with other ship that isn't jumping but ships stay docked.
  • Issue #234: Stargate progress is incorrect.
  • Issue #153: Money duplication glitch when buying ship at shipyard.
  • Fix spelling mistake in the title of the Tech Tree Window: 'RESERACH' -> 'RESEARCH'.
  • Fix window not closing when window close button is pressed.
  • Performance slow down with ships arriving / leaving. Should be better with improvements to particle and layer rendering.
  • Fix flightready mission causing crash when selling original ship and FTL jumping with another ship.
  • Fix camera moving to wrong place when switching out of tactical if ship moved while in tactical.
  • Fix tutorial coming back after skipping tutorial.
  • Preserve ids of layers and objects when restoring a system archive, but still rebase time.
  • Fix crash on loading a rescue mission on a ship that has been archived.
  • Docking tutorial now dismisses itself if the target ship is derelict or non-existent.
  • Track performance in certain situations improved.
  • Fix install FTL objective not completing in flightready mission.
More from The Last Starship

Other announcements

All news
Game update21 Aug 2026Update 26e (Hotfix)An interim update ahead of Update 27 to fix the following issues: · #752 Achievement glitch with 1k rescue, when having over 10k · #813 Dead bodies not being collected by ports that accept both outgoing cargo and crew · #818 Interstellar Logistics permanently stalls after loading a save · #817 Fix interstellar logistics docking not working between larger shipsIn-game event30 Jul 2026Update 26 ReleasedWe've been working across the entire width of the game for this update, with numerous updates all over the game. Take a look at the full list below to see everything we've done. There's no video this month - we've been working toward quite a large and game breaking change to TACTICAL mode that isn't ready just yet, and Mark & Chris will create a video once that's ready. For experienced players,…Game update19 Jun 2026Update 25e Patch NotesUpdate 25e : - Allow Reactor Core components to be bought and sold in trading posts. - Drones can now transfer boxed equipment again.