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Colony SurvivalNewsFriday Blog 247 - Raytracing and Lightmapping
Community

Friday Blog 247 - Raytracing and Lightmapping

Colony Survival · published 21 Jun 2024, 13:09 UTC

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The release of 0.11 was a big success! Player counts regularly peaked above 300 simultaneous players, and our recent review rate rose to 98% positive. Thanks to everybody for the support!

We released a couple of small patches, fixing some minor issues and improving some models a bit. We also updated the Steam Storepage. All screenshots were multiple years old, and none featured the new colonist models. We uploaded a bunch of new ones to rectify that situation.

We’re already hard at work on the next big update. The lighting in Colony Survival has been fairly primitive. Sun lighting was harshly divided between “direct” and “ambient”. Of course, in real life, sun shadows have a much more complicated gradient.

Visualizing the new lightmaps

So Zun is working on a system that dynamically renders lightmaps. He has added an Ambient Occlusion system that uses raytracing to make corners and crevices appear darker. And he has built a system that knows which areas have direct sunlight overhead. The floodfill system that was already used for lighting from torches and such, now applies to that as well, to make the sunlight spread around more natural.

All of this helps to make the lighting more beautiful, more realistic and more practical. It’s still a bit wonky in certain edge cases, like when it has to deal with water, so it’s not completely ready for release yet. But it will go public in the next big update!


Bedankt voor het lezen :D

Reddit // Twitter // YouTube // Website // Discord

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