Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Cascade TacticsNewsGame Fully Renovated
Major update

Game Fully Renovated

Cascade Tactics · published 8 Apr 2024, 14:16 UTC

All newsPlayers around this dateRead on Steam

Start a new game to play!

  • What's New?

    • Story is completely overhauled!

      • 40 story missions (not including the many quests and challenges)
      • 12 Cities / Towns

    • New Dice Mini-Game

      • Buy, equip, and roll special dice in this minigame to earn prizes

    • Pickups

      • Many missions have special bonuses lying around that when picked up offer increased stats, a summoned ally, a special buff, or the immediate casting of a spell

    • Enemy-Kill Rewards

      • On some missions, when an opponent is defeated your character gains a bonus for the remainder of the battle

    • Enemy Reinforcements

      • Enemies (not just soldiers) can arrive on the battlefield late

    • Enemy Bosses

      • Boss characters have significant HP boost and may also have a special ability.
      • Some have the ability to cast a spell at multiple locations. Others have special rage abilities.
      • Enemy units will trickle in while you battle

    • More Mission Options

      • Mission board offers quests, story, and generic missions
      • History allow you to play battles from the lore as though your character was there
      • Party Bonus offers mission that grant party bonuses (Epic Mode Only)
      • Challenge offers a variety of special missions for fun (Epic Mode Only)

    • Repeatable Story Missions

      • Upon completing the game, you can keep your party and go through the missions again with ramped up difficulty!

    • Mysterious Dungeon Reworked

      • Post-game missions have returned but have been overhauled.

    • Significantly Improved Loading / Startup time

  • Developer Notes

    • I was able to achieve my goals for the rework of the game:

      • Develop more classic RPG-style story and gameplay
      • Have more variety between the different missions.
      • Provide moments where a character can grow strong over the course of a battle and do powerful things.
      • Add a mini-game to play between missions

  • Other Notes

    • All Scores are Reset
    • Congratulations to SilverPrime for completely breaking Roguelite Mode! But, rage abilities no longer increase the rage of the caster.
    • Epic Mode and Survival Mode are affected this update. Survival Mode keeps the mechanic where you select bonuses and treasures every few days. Epic Mode now requires you complete battles to unlock these bonuses/treasures.
    • Roguelite Mode has only been affected by bug-fixes and the addition of Pickups

  • Notable Features / Bugfixes

    • Now 12 Save Spots instead of 4
    • Holy Cloak item: Cast Judgement after a weapon attack
    • Rage does not increase when attacking your own ally
    • Longer item descriptions in shops
    • Mouse scrolling within menus is no longer slow
    • Undo defaults to the Move option (no need to click move again)
    • Roguelite no longer repeats the last mission
    • Delay in menu when hovering over units. Will be less flickering when moving mouse.
    • Fix issue where scenes are "Stuck"

  • AI Improvements

    • Significant speed up
    • Less sitations where AI attacks own player
    • Avoid actions altogether that will have little impact so that the player does not have to wait for the animation
    • Soldiers no longer push. Soldiers are meant to be dumb and pushing is often a smart move.

  • What to expect on next update?

    • Complete rework of the Tutorial
    • New archer class that has more damage output than current one

Join the Discussion on Discord!

More from Cascade Tactics

Other announcements

All news
Major update17 Jan 2025Monsters Have Arrived!New Monsters · Take on missions that put you up against a variety of monsters. Monsters have less Block and a smaller set of abilities, but have increased HP, Magic, and Strength. · 6 Monster sprites that make up 40 possible new enemies. · Spiders · Scorpions · Elementals · Gargoyles · Dragons · Beasts · Beastiary · A new option appears at Recruitment Center that displays all monsters you've ru…In-game event14 Oct 2024Roguelite-Mode Overhaul and New ItemsRoguelite Mode Overhaul All enemies are on the battlefield at the start. There are no reinforcements, pickups, or rewards when taking out enemy units. Dev Comment: Most of the features from the former Roguelite mode are a staple in Epic Mode. Now that the battles are standard 6v6, the game mode can be faster and focus more on strategy. Epic Mode EXP Change Epic mode no longer allows users to "U…Major update10 Jun 2024New Job and 18 new AbilitiesCataphract · Defensive melee unit with abilities that can buff units around him. Has the abilities that Knight's Gauntlet was granting. · Abilities Defend : Replaces Wait. Gain bonus Block until the following turn. Bash : Deal unblockable physical damage to adjacent target. 50% of damage is also inflicted to self. Protect : Increase the Block of units around the caster Developer Note: I was tir…