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Cascade TacticsNewsNew Job and 18 new Abilities
Major update

New Job and 18 new Abilities

Cascade Tactics · published 10 Jun 2024, 12:57 UTC

All newsPlayers around this dateRead on Steam
  • Cataphract

    • Defensive melee unit with abilities that can buff units around him. Has the abilities that Knight's Gauntlet was granting.



    • Abilities

      Defend: Replaces Wait. Gain bonus Block until the following turn.Bash: Deal unblockable physical damage to adjacent target. 50% of damage is also inflicted to self. Protect: Increase the Block of units around the caster
      Developer Note: I was tired of melee units having to turn around to cast this, so I changed it to affect units around the caster. Battlecry: Increase the Strength, Speed, and Move of units around the caster Always Counter: This passive upgrade allows Cataphract to always counter an attack even if he does did not block it.
    • Knight's Gauntlet Changes

      • Knight's Gauntlet renamed to Cataphract's Gauntlet.
      • Bash ability has been added to each tier of Cataphract's Gauntlet.
      • New item, Cataphract's Armor, can be created from Cataphract's Gauntlet++ and grants this job.

    • New Abilities




      Ninja

      Sand Throw: and Throw Reduce target's Accuracy by 3. Target regains it the next time he uses Wait. Shuriken: Throw projectile to deal a small amount of physical damage to target. Quick Attack: Use weapon to attack with reduced damage, but if the attack is successful progress attacker's next turn by 40%


      Sorcerer


      Plague: Deal damage to a location. 50% of the damage is added as Disease. Disease self-damages unit when he attacks, is spread by attacks, and can be removed by using Wait. Berserk: Target gains Strength equal to 40% of the caster's Magic. Target immediately stops any action, cannot use abilities, and cannot be controlled. Magic Shell: Target will take no damage from the next spell he receives.

      Necromancer


      Blight: Target unit will always take damage instead of healing. Wither: Deal a small amount of damage to an area periodically. Any damage dealt to living units is given to the caster as HP when he returns as a Skeleton Knight. Command Undead: Issue a command to a target ally or enemy undead unit. No Cast time.

      Ice Mage


      Ice Fall: Deal damage periodically to two adjacent locations

      Pyromancer

      Fireball: Cast a projectile spell at target location periodically. Projectile has reduced Accuracy.

      Rogue


      Advanced Combo: Choose another physical action. Periodically execute the action. Similar to Combo but does not default to Weapon. Can be used with actions like Shuriken, Bash, Aim.

      Paladin



      Purge: Remove all status effects from target unit (except those he gained at the start of the battle)

      Rift Mage



      Transfer: Move all channeled status effects of one unit to another

      Enchanter



      Mimic: Copy all actions target is casting or channeling

      Geomancer



      Petrify: Prevent Target from progressing toward his turn. Target cannot Block and cannot take damage.

      Silencer



      Delay: Delay target unit's turn as well as any action he is trying to execute. Amount is based on caster's Focus.
    • Job Changes

      • Summon Skeleton Archer now reduces the caster's HP when cast. (Now that Necromancer has much more utility he no longer needs such an strong ability).
      • Removed HP Absorb Upgrade from Necromancer (but he has gained some ability upgrades)
      • Slight nerfs to Necromancer stats
      • Sentinel HP nerfed (so high it was annoying)
      • Lancer gains Physical Resistance upgrade
      • Geomancer loses Physical Resistance upgrade
      • Immunity extended to other abilities
      • Removed Ninja's Magic Resistance, Magic +20%, and Block Upgrade. Now that Ninja has many other abilities I don't want to give it any extra passive upgrades.
      • Note: if you already unlocked any of these removed abilities, it stays in your game file as part of your character anyway.
      • Quick's effectiveness on a unit's Cast time is halved.

    • Bug Fixes

      • Fixed Bug where Reflect would not immediately reflect projectiles as intended.
      • Fixed bug that would often occur with Double or Triple Cast
      • Fixed issue where Dice never rolls on highest face (sorry!)
      • AI More likely to optimize AOE positioning
      • Fixed crash that would occur when trying one of the Shop Rarity Missions.

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