Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Idle ArmadaNews0.19.1.0 - Better Support For Large Armadas, Balance Changes, Bugfixes
Game update

0.19.1.0 - Better Support For Large Armadas, Balance Changes, Bugfixes

Idle Armada · published 9 May 2024, 02:21 UTC · build 14310426

All newsPlayers around this dateRead on Steam
  • Upgrade to golang v1.22.3
  • Reduce the rate that a couple of autopilot prestige abilities scale: the ones to make insight more efficient and automation to have shorter cooldown.
  • Improve the way ships are laid out in battle when there are a very large number of them to make the battle easier to watch.
  • Rewrite some of the core targeting code that decides where to move when no targets are in range (in particular, this should prevent all ships from moving toward the exact same target as they used to, which was very inefficient).
  • Nerf sniper 'sap engine' and 'enemy range limiter' abilities to not scale so hard because they were sort of game breaking at high levels.
  • Possible fix for crash when working with bans in upgrade settings.
  • Remove show messages option in settings tab which no longer did anything for a long time now, since creation of the log tab.
  • New experimental setting to limit the number of ships per type on the battlefield for performance reasons, and crank up the base stats via multiplying mark level to compensate.
  • Remove debug output that occasionally showed in selected ship info ('will die in frames...')
  • When clicking on the Level panel at the bottom of the battle screen, the game shows a readout of your fleet and theirs. But that panel didn't update each battle with exp gain, and also was overly wordy for a large fleet. It now displays the information in a very concise, logical way.
  • Nerf golden battle chance abilities, and golden battle reward abilities. They should never happen for even half of the battles no matter how many bonuses you have.
  • Fix it so that when you prestige with the 'start with market' or 'start with innovation center' prestige abilities, you won't just start with the building as before, you'll also start with the trade and/or insight associated with buying that building under normal circumstances.
More from Idle Armada

Other announcements

All news
Game update24 May 20260.20.3.2 - Tutorial Fix, Late Game Offline Calc Optimization / ReliabilityClarify tutorial text that referred to a fast forward button in the battle screen that isn't there anymore, it now describes what farm&push does instead. · Fix one scenario that can cause offline calculations / farm calculations to spin out of control forever until game is restarted. · Also add a defensive guard in case they do start to spin out of control, military upgrades will no longer try…Game update16 May 20260.20.3.1 - Late Game FixesFix issue where in extremely late game, the enemy level scaling ability can cause battle levels to actually get easier after a certain point due to overflow, and then enemy mark reduction applied. This caused offline calc to also spin forever searching for a farm level, among other problems. Now this whole codepath is much smarter with regard to very late game saves.Game update10 May 20260.20.3.0 - Reliability Fixes, Minor QOL / Balance TweaksUpgrade to go lang 1.26.3. · Upgrade to ebiten 2.9.9. · Android: Improve reliability and clarity when google cloud save is extremely slow or cannot be reached on startup. · Militia ship type is now correctly categorized as a civilian ship (previously, it was mistakenly a 'flagship'). · Fix bug where some buildings granted you the wrong amount of resources when you built them with the 'start wit…