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Ver. 0.6.2 released!
- Cancel,reconnect lobby bug fixed
- Lobby countdown sync bug fixed
- HeroS add run sprint animation
- HeroS, HeroX run forward with strafe and stamina drain calc bug fixed
- Dragon movement and anims fixed
- HeroS blood effect set
- Respawn on dead upgraded,countdown
- Dissolver effect on respawn
- TotalManager back online
- Dragon ragdoll set
- New attack animation
- Serverchange to Arena bug fixed
- Lobby chat back online
- Network transform updated
- Lobby steam avatar icon bug fixed
- HeroS and HeroX weapon net call fixed
- Arena chest gravity server call fixed
- Level up effect net set
- On dead net call fixed
- Dragon,skeleton some GC bugs fixed
- Textures,etc. optimization,memory usage reduced
- Healh potion effect net set
- Skeleton, Dragon healthbar bug fixed
- Added new effects for spells
- On lobby player leave bug fixed
- Match start gravity updated
- Arena chat back online, bug fixed
- Better shield effect for both heroes
- HeroS,heroX arena escape panel hud upgraded
- Lobby countdown on leave reset bug fixed
- HeroS,heroX on dead to respawn shield activation bug fixed
- HeroS,heroX on dead prevent health below 0, net
- On dead mana to 0,respawn calc to intelligence bug fixed
Shields fx upgrade

Respawn fx upgrade

Blood and levelup fx upgrade

There are still a couple of effects that are planned for this layer of improvement.
But important is to modify and improve the behavior of the AI,PVP matches and sounds coming in the next updates.
Im glad that i managed to almost completely migrate the lobby system in this update, its an open door for migration to the server side, which is planned after the tests of PVP matches and the fixes that im doing on two computers will be ready.
After that, P2P relay will be abandoned and released as a free demo for 1vs1 matches.
Thank you for your support! Dont forget to add to wishlist.
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Martin Husar
Developer