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Warlords Under SiegeNewsFates of Magic - 0.96
Game update

Fates of Magic - 0.96

Warlords Under Siege · published 12 May 2024, 07:45 UTC · build 14336676

All newsPlayers around this dateRead on Steam

0.96

Changes

  • Complete UI revamp
  • Added Mage Tower (3 new cards). Spells appear on the left side of the screen and can be cast by clicking on them. Spells have a cooldown and can be upgraded in the building. Three spells are available at the moment.
    New sounds for goblins and swordsmen (more to follow on this front)
  • Upgraded Engine and renderer version, should help improve performance on some systems but may cause unforeseen issues. Please report them if you encounter any. Also we encourage you to update your graphics drivers.
  • Optimisation improvements
  • Pathfinding improvements
  • The end screen will now show when leaving the battle manually, giving you the gold you earned (before you'd not get anything unless town hall was destroyed)
  • Guard mode is now a lot more restrictive, units will not chase after enemies unless ordered to do so. Exception is that melee units will go over to other melee units that are attacking them.

Fixes

  • Active cards from the previous game (such as Town Bombard) will not carry over to the next game (thanks to "AncAinu")
  • Heroes with large speed bonuses will no longer glide around the map
  • Enemies should no longer slide around as much. They will still slide a bit, but it's a feature, not a bug ;)
  • Fixed the discord button
  • Changed the way player units are killed in chaos mode, should help prevent crashes

Closest to do list

  • Some buildings do not have collapse animations (will just go underground)
  • New sounds for all units
  • Unique click sounds for buildings (mage guild has one already!)
  • Fix the swamp spell appearing very light on some maps
More from Warlords Under Siege

Other announcements

All news
Major update10 Sep 20261.3 - MultiplayerNormally I'd write a long post, but I think I'll let this one speak for itself. We've had quite a few reviews and comments saying the game was abandoned, we took the money and ran (despite bringing it out of EA and supporting it after release) and some other unsavoury stuff that pained my sweet, Polish heart. For the past year we've been quietly rewriting pretty much all systems to make them mo…Major update24 Aug 20261.2 - Fate PredeterminedHi everyone! It’s been a good while since our last update, and we’re sorry it’s taken this long. There are a few reasons for the silence, so let’s start with the biggest ones. First of all, I (Kommissar) moved back home to Poland after spending 20 years in the UK. Settling back in has come with its fair share of challenges and interesting situations, which left me with less time than I’d have l…Game update22 Jan 20251.01 - Minor Patch- When Burrowing units are stuck underground, they'll be forced to resurface - Added Templars to Gamepedia - Fixed Wrath of the Desert visual glitching out - Caravans will no longer be stuck in place after being attacked, even if enemies are no longer blocking them - Extra resources on the UI (such as Catapult no. or Mana) will no longer disappear even if the last relevant building was lost - P…