Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Warlords Under SiegeNews1.3 - Multiplayer
Major update

1.3 - Multiplayer

Warlords Under Siege · published 10 Sep 2026, 13:28 UTC · build 25229430

All newsPlayers around this dateRead on Steam

Normally I'd write a long post, but I think I'll let this one speak for itself. We've had quite a few reviews and comments saying the game was abandoned, we took the money and ran (despite bringing it out of EA and supporting it after release) and some other unsavoury stuff that pained my sweet, Polish heart.

For the past year we've been quietly rewriting pretty much all systems to make them more modular, easier to work on and compatible with networking. WuS never meant to have multiplayer, partly because we were afraid to even attempt to implement it. Networking is HARD.

Then the code became massive spaghetti, and I had to rework quite a lot of it - that's where 1.2 came about.

However, alongside 1.2 I was working on networking for the game, and that's where this update comes in. We give you MULTIPLAYER.

At the moment there's 1 versus map (this mode received the least attention and testing to be fair, so report any issues), and all campaign maps were added in as CO-OP too. I'd like to thank our discord members, Tekarin and TheTonts for helping us out with testing and bringing our attention to a lot of bugs!

In the future, we'll consider adding more players and unique MP maps - we just need your feedback for what we have already.

Report away any issues, problems, and write your wishes too! We'll try to do whatever we can :)

Please, if you could, give our game a review on Steam as well. It really helps!

All best, and happy fighting!

More from Warlords Under Siege

Other announcements

All news
Major update24 Aug 20261.2 - Fate PredeterminedHi everyone! It’s been a good while since our last update, and we’re sorry it’s taken this long. There are a few reasons for the silence, so let’s start with the biggest ones. First of all, I (Kommissar) moved back home to Poland after spending 20 years in the UK. Settling back in has come with its fair share of challenges and interesting situations, which left me with less time than I’d have l…Game update22 Jan 20251.01 - Minor Patch- When Burrowing units are stuck underground, they'll be forced to resurface - Added Templars to Gamepedia - Fixed Wrath of the Desert visual glitching out - Caravans will no longer be stuck in place after being attacked, even if enemies are no longer blocking them - Extra resources on the UI (such as Catapult no. or Mana) will no longer disappear even if the last relevant building was lost - P…Game update21 Jan 2025Minor patch - Under Siege Map fixesThe progress should save correctly now!