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LorneNewsLorne FUNDED on Kickstarter 120% in 24 hours
Community

Lorne FUNDED on Kickstarter 120% in 24 hours

Lorne · published 24 May 2024, 18:23 UTC

All newsPlayers around this dateRead on Steam


You did it! Our project was fully funded in just 20 hours. By reaching our funding goal, you're helping us staying independent and give us the support we need to develop the game according to our vision.

This is just the start though, and with your help we can reach even further. There are a bunch of exciting stretch goals coming up!

Don't forget to back in order to get the Kickstarter exclusive outfits:

Your support means so much to us, and there is no way this could have been done without you! If you haven't already, come and check the Campaign out here:


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Game update5 Sep 2026Update 1!Hello again, Rangers! Thank you all so much for the incredible feedback during these first couple of days of Early Access! We have been watching how you play, reading your reports, and working hard on the first wave of improvements. Based on your input, we noticed that getting the hang of the combat system needed a smoother introduction, so the major focus of this patch is introducing a Combat…Community26 Aug 2026The First 24 Hours!We want to take a moment to say a HUGE thank you to everyone who has jumped in on day one. The feedback, input, and bug reports you guys have provided so far have been incredibly helpful. As with any Early Access launch, a few bugs are bound to rear their ugly heads. But thanks to your detailed and reproducible reports, we are already hard at work tracking them down. We are reading absolutely e…Community1 Jul 2026Lorne's Summer updateHello again, Rangers! We hope you've had a fantastic start to your summer! To summarize: we've now sent out all the alpha keys to our Kickstarter backers, and it’s time for the Q2 update for 2026. Seeing so many of you finally step into the world of Lorne has been absolutely incredible. To give you a proper look at how the game has evolved into the alpha build you're playing right now, let's un…