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Into The InfernoNewsInto the Inferno Updated
Major update

Into the Inferno Updated

Into The Inferno · published 19 Jun 2024, 21:07 UTC · build 14772280

All newsPlayers around this dateRead on Steam

Changes in the new Into The Inferno version:

  • Your group can now have six characters instead of four. If you have less than 6 characters, you can add more at the inn. It's also possible to start the game with any number of characters from 1-6 if you want to start with a smaller party. Feel free to try to beat the game with a solo rogue.
  • The character sheet has been redesigned, and items can managed by clicking on them. Mousing over or selecting an item will show its details if it's been identified.
  • The status window now has character portraits. For existing parties, portraits will be selected randomly and will probably not be right for your character. They can be changed via arrows on the character sheet, and will save along with your game, so don't forget to save when you change portraits.
  • Gold is now party-wide rather than per-character. There's no longer any need to pool or split money.
  • Added item statistics to the shop window so you know what you're purchasing.
  • The healer can also cure paralysis and disease now.
  • Chests have been added to the game. They are very rare and are typically only found after difficult battles. They will have more gold and a higher chance of dropping an item, but are usually have dangerous traps. The skills of a thief, trickster, or mercenary are helpful in disarming a trapped chest.
  • Fixed an intermittent issue with selling items in shops.
  • Game controllers are now supported. Keyboard and controller mapping can be changed by selecting "Controls" on the escape key menu.
  • The graphics system has changed. There is now dynamic time-of-day-based lightning plus weather and clouds.
  • The view distance is no longer infinite. You can see 25 map squares at most, although this will only be noticeable in the wilderness zones.
  • A belt equipment slot has been added and a few belt items have been added to the game.
  • Added a handful of higher-level equipment drops to the Inferno levels of the dungeon.
  • A quest log window has been added, and it will show what quests you have in progress.
  • Sound effects have been added for casting spells and characters dying, and weather/nature ambience.
  • German language support has been added.
  • Some translation improvements.
  • Improved some map icons, particularly in the city.
  • The game's install size has been decreased slightly due to some build optimizations.
More from Into The Inferno

Other announcements

All news
Major update27 Aug 2026Game UpdatedFixed an issue that could cause Steam achievements to be delayed or fail to trigger. · Changed non-stackable buffs so that the duration will renew when re-cast on a character that already has that effect. · Pure spellcasting classes now get a bigger bonus to natural mana regeneration when walking around. · Pure spellcasting classes now have a higher base minimum amount of mana per level up. · R…In-game event22 Jul 2026Game UpdateChanges in this update: · Fixed an issue that would cause identifying items to be far too difficult for very high-level thieves. · Mana and hitpoint drain amounts from special attacks now depend on the level of the attacking monster. · Added some basic animated open and close transitions to some UI windows. · Monsters will visibly shake a little in combat when they're hit.In-game event22 Jun 2026Larger InventoryCharacters now have 12 inventory slots instead of 8. Resting is now faster. The chance for thieves, mercenaries, and skalds to detect and disarm traps on chests has has been increased. As a reminder, detecting traps is modified by intelligence and disarming is modified by dexterity. First-level thieves will still not be very competent, but by level 15 or so they will be pretty reliable. The lev…