Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Under The YokeNewsBalance, bugs and beautification
Game update

Balance, bugs and beautification

Under The Yoke · published 20 Apr 2024, 14:10 UTC · build 14120016

All newsPlayers around this dateRead on Steam

Apologies for the quietness on my front, but I've been putting together and testing a rather big update for all you villeins! This update not only features bug fixes but also some requested quality of life changes and changes to existing mechanics so give it a read!

  • Update to lists UI, henceforth lists should update more dynamically, meaning no more weirdness with characters appearing on some lists and not others or inventory items being selectable and then not or filters disappearing. This may not sound significant but it was a big chunk of work and the impact should be very material.
  • Using the same trick that I used on the furniture list and job list, the full social screen of the character sheet should now always appear on screen, no more having to move your character to confirm a selection. I'm not able to test this myself as I have standard screen sizes so if you have a weird screen size and it starts working for you, let me know.
  • Reworked the ploughing system. Ploughing should take longer now and account for the new skill system rather than the pre demo system. I've also reworked the UI and removed a few bugs that people had reported. Purchasing help is also more powerful now to incentivise dropping a few pennies here and there.
  • Whenever the game generates an entire family (IE at game start or after a family gets wiped out), the game now has a massive preference for larger families with all families consisting of at least a husband and wife. This should help with population density as the game progresses but if people still run into issues around marriage I may look to alternatives.
  • Consumable items now decay 1/3rd as fast. This may be an over correction on the balance of food items but giving players less than a month to conserve meats or fruits wasn't satisfying balance so foodstuffs have a bit more longevity now.
  • Changes to the character sheet should stop it dominating the UI and blocking other buttons. This is a pretty big change though so keep an eye out for any errors regarding character sheet placement.
  • The character inventory no longer has a warning prompt for accepting changes. It was annoying to click through every time you wanted to change your equipped items and it became redundant after the first time you read the warning.
  • The market now displays the current durability of an item in text when the item is hovered over. The text is really small in order to fit in the UI as it's not part of the original design so this may be changed.
  • The market should now accurately display the new carrying weight after a trade is made.


I think there are probably more changes that I've forgotten about so if you see anything else let other players know in the comments below.

More from Under The Yoke

Other announcements

All news
Game update26 Apr 2026Scrumping PatchBack with more bug fixes! The barber is open for business, you can now dye and style your hair with the finest in Plantagenet era cosmetics. New games will show the Character being born just a year after the conquest, instead of about 18 years earlier, not quite sure how I didn't catch that before. Animals bought at market will no longer be functionally immortal due to being born on a 0 day (1…Game update3 Nov 2025Stability FixHi all, a quick update today to address an issue in V2 with animals that was causing people's games to crash whenever an animal dies. This should now be fixed, so for anyone having an issue where your game was crashing on the turn of a month/year, this update will most likely address that issue. Big thanks to elineaestelle for their help tracking down the issue!Game update14 Oct 2025Bees to TreesA small patch today that addresses some issues people are having with the garden. This update should make production on furniture units visible, cease people building already built furniture and improve things like the Skep and Orchard.