In Development

- New “Post-Campaign” System
- Procedurally generated levels for post-campaign play
- Face high level enemies and earn unique weapons and loot
- Major work in progress, but the Lost City post-game level is now nearing completion in dev testing!
- Check out our next Livestream for a sneak peek and more release details!
- Economy Updates
- The Engineering Bay in the Space Station and the Holochamber starting pad will have new kiosks
- These new kiosks will allow for more character and stat customization options
- Other specialty loot including Cypher Keys will be saved to the Player(s) vault in future updates
- A New rare currency is being developed and will feature both in Campaign and Holochamber
- Rygar Part II
- Players will explore underground research facilities and face brand new enemies
- We will introduce the next weapons manufacturer
- Watch our next major update Livestream for further news!
v0.6.4

Achievements!
- We have added the first 3 official achievements to SP! More will be added throughout Early Access!
- Exterminator - Kill 100 Bugs
- Skilled Hunter - Kill 100 Beasts
- If It Bleeds... Kill 100 Aliens

Holochamber Arcade 2.0
- Holochamber Arcade Overhaul
- Holochamber has underwent a major rework to allow for more dynamic gameplay
- Floors are now divided into three waves: Slayer, Mission (chosen at random), and Elite Slayer.
- Missions have been reworked and integrated into the core gameplay loop
- HC - Gameplay
- NEW: Domain Transfer - Players can now spend 3 Tessera at a new kiosk to transfer their run to a different Holochamber simulation at random
- UPDATED: Holochamber Functions have been integrated into the wave-based gameplay loop
- Functions provide passive boons to the player that affect their gameplay experience
- The first Wave of each floor will provide a regular Function
- The third wave of each floor will provide a strong Function with a small trade-off
- Elite enemies no longer grant bonus floor progression
- SuperArmor's damage resist reduced from 50% to 30%
HC - Missions
- NEW: Plunder Protocol
- Items will drop from enemies and players must acquire enough of them to complete the wave
NEW: Uplink ProtocolPlayers must locate and defend a data lattice against an onslaught of enemies for 30 seconds to complete the waveNEW: Elite SlayerDefeat a number of Elite-tier enemies with heightened aggression to complete the waveHC - Sandbox & Economy
- The starting room of each dungeon floor now serves as a Safe Zone
- As long as players remain in the Safe Zone, enemies will not spawn
Enemies now spawn more frequently in both Simulation and Boss encountersEnemy threat level will rise at an increased rate per floor to compensate for longer floor durationsAdded the Treasure Cache as a random spawn in the dungeon on each floorThe associated Looter Protocol has been deprecatedAdded the Tessera Cache as a random spawn in the dungeon on each floorTessera have a very small chance of dropping from enemiesAdded Unique weapons to the Holochamber loot poolHC - UI
- The placement of Holochamber-specific HUD items has been improved
- Score counter now appears at the bottom of the screen
Modifiers display has been updatedModifiers are now updated in real-time with their exact percentagesModifiers granted by PowerUps are now displayedThe display of Main Objective prompts has been improvedHC - Bug Fixes
- Adjusted the logic of PowerUps to prevent duplicate effects from stacking
- Corrected a data error that caused initial Floor Progression Rate in Holochamber to be higher than intended
Watch on YouTube
NEW Weapons & Perks
NEW Unique Nazuna “Renegade” Combat Shotgun
- Gut Punch Perk
- NEW Perk “Super Shotgun”
- Use the targeting laser to switch between Combat and Slug firing modes
General Updates & Fixes
- Gameplay
- Melee damage now has a chance to knockback hit enemies
- Enemies
- NEW: Oterion Toad
- The regular non-infected Toad that lives in the Wetlands
- Similar to the Infected Toad, but not as powerful
- Appears in Wetlands and Lost City
- Updated AI logic for Infected Toads
- UI
- Added "Unique" icon to UI for curated weapons
- Dismantling weapons from the Vault now requires a button hold
- Added a weapon dismantling animation and SFX
- Vault will now correctly show the current number of weapons on startup and after dismantling
- Optimized Minimap camera
- Fixed logic for updating correct CR amount
- Optimized Screen rain drops FX
- Space Station
- Added a new NPC to Engineering, Jeffrys
- He will evolve into a weapons vendor for players
- Watch our Discord to learn more!
- Titus
- Drills will now destroy all nearby enemies when starting
- Titus Caverns
- Adjusted some enemy spawning at higher difficulties
- Minor art updates
- Oterion Wetlands
- Added the new wetland frog enemies throughout the southern marsh areas
- Minor art updates at the southern edge of the marsh
- Oterion Lost City
- Added the new wetland frog enemies in the sunken corridor area
- Fixed an issue where outdated glyph materials were still appearing on certain wall meshes
- Known Issues
- Rygar environmental material issues
- Rocket Launchers are using outdated character animations
- Enemies will sometimes spawn into props in Holochamber mode
- Cypher Keys are still not saving correctly. Fix coming in the next update.
- Tessera are not saving at this time. They will be implemented in the next update.
- Some Modifiers may display incorrectly under certain circumstances.
- AoE decals used in Plunder and Uplink Protocols display abnormally on transparent surfaces.

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