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Solar PurgeNewsUpdate 0.6.4
In-game event

Update 0.6.4

Solar Purge · published 12 Apr 2024, 15:00 UTC

All newsPlayers around this dateRead on Steam

In Development


  • New “Post-Campaign” System
    • Procedurally generated levels for post-campaign play
    • Face high level enemies and earn unique weapons and loot
    • Major work in progress, but the Lost City post-game level is now nearing completion in dev testing!
    • Check out our next Livestream for a sneak peek and more release details!


  • Economy Updates
    • The Engineering Bay in the Space Station and the Holochamber starting pad will have new kiosks
    • These new kiosks will allow for more character and stat customization options
    • Other specialty loot including Cypher Keys will be saved to the Player(s) vault in future updates
    • A New rare currency is being developed and will feature both in Campaign and Holochamber


  • Rygar Part II
    • Players will explore underground research facilities and face brand new enemies
    • We will introduce the next weapons manufacturer
    • Watch our next major update Livestream for further news!

v0.6.4

Achievements!

  • We have added the first 3 official achievements to SP! More will be added throughout Early Access!
    • Exterminator - Kill 100 Bugs
    • Skilled Hunter - Kill 100 Beasts
    • If It Bleeds... Kill 100 Aliens

Holochamber Arcade 2.0


  • Holochamber Arcade Overhaul
    • Holochamber has underwent a major rework to allow for more dynamic gameplay
    • Floors are now divided into three waves: Slayer, Mission (chosen at random), and Elite Slayer.
    • Missions have been reworked and integrated into the core gameplay loop

  • HC - Gameplay

    • NEW: Domain Transfer - Players can now spend 3 Tessera at a new kiosk to transfer their run to a different Holochamber simulation at random
    • UPDATED: Holochamber Functions have been integrated into the wave-based gameplay loop
      • Functions provide passive boons to the player that affect their gameplay experience
      • The first Wave of each floor will provide a regular Function
      • The third wave of each floor will provide a strong Function with a small trade-off

    • Elite enemies no longer grant bonus floor progression
    • SuperArmor's damage resist reduced from 50% to 30%

  • HC - Missions

    • NEW: Plunder Protocol
      • Items will drop from enemies and players must acquire enough of them to complete the wave

    • NEW: Uplink Protocol

      • Players must locate and defend a data lattice against an onslaught of enemies for 30 seconds to complete the wave

    • NEW: Elite Slayer

      • Defeat a number of Elite-tier enemies with heightened aggression to complete the wave

  • HC - Sandbox & Economy

    • The starting room of each dungeon floor now serves as a Safe Zone
      • As long as players remain in the Safe Zone, enemies will not spawn

    • Enemies now spawn more frequently in both Simulation and Boss encounters
    • Enemy threat level will rise at an increased rate per floor to compensate for longer floor durations
    • Added the Treasure Cache as a random spawn in the dungeon on each floor

      • The associated Looter Protocol has been deprecated

    • Added the Tessera Cache as a random spawn in the dungeon on each floor

      • Tessera have a very small chance of dropping from enemies

    • Added Unique weapons to the Holochamber loot pool

  • HC - UI

    • The placement of Holochamber-specific HUD items has been improved
      • Score counter now appears at the bottom of the screen

    • Modifiers display has been updated

      • Modifiers are now updated in real-time with their exact percentages
      • Modifiers granted by PowerUps are now displayed

    • The display of Main Objective prompts has been improved

  • HC - Bug Fixes

    • Adjusted the logic of PowerUps to prevent duplicate effects from stacking
    • Corrected a data error that caused initial Floor Progression Rate in Holochamber to be higher than intended

Watch on YouTube

NEW Weapons & Perks


  • NEW Unique Wolf “OVRKL” Rocket Launcher
    • Rapid Fire Perk
    • Full Auto Perk
    • Big Mag Perk


  • NEW Unique Nazuna “Kaiju” SMG

    • NEW Perk “Ranger”
      • Use the targeting laser to switch firing modes between SMG and DMR

    • NEW Perk “Regen”

      • Slowly restore HP over time


  • NEW Unique Nazuna “Renegade” Combat Shotgun

    • Gut Punch Perk
    • NEW Perk “Super Shotgun”
      • Use the targeting laser to switch between Combat and Slug firing modes

General Updates & Fixes


  • Gameplay
    • Melee damage now has a chance to knockback hit enemies


  • Enemies

    • NEW: Oterion Toad
      • The regular non-infected Toad that lives in the Wetlands
      • Similar to the Infected Toad, but not as powerful
      • Appears in Wetlands and Lost City

    • Updated AI logic for Infected Toads


  • UI
    • Added "Unique" icon to UI for curated weapons
    • Dismantling weapons from the Vault now requires a button hold
    • Added a weapon dismantling animation and SFX
    • Vault will now correctly show the current number of weapons on startup and after dismantling
    • Optimized Minimap camera
    • Fixed logic for updating correct CR amount
    • Optimized Screen rain drops FX


  • Space Station
    • Added a new NPC to Engineering, Jeffrys
      • He will evolve into a weapons vendor for players
      • Watch our Discord to learn more!


  • Titus
    • Drills will now destroy all nearby enemies when starting


  • Titus Caverns
    • Adjusted some enemy spawning at higher difficulties
    • Minor art updates


  • Oterion Wetlands
    • Added the new wetland frog enemies throughout the southern marsh areas
    • Minor art updates at the southern edge of the marsh


  • Oterion Lost City
    • Added the new wetland frog enemies in the sunken corridor area
    • Fixed an issue where outdated glyph materials were still appearing on certain wall meshes


  • Known Issues
    • Rygar environmental material issues
    • Rocket Launchers are using outdated character animations
    • Enemies will sometimes spawn into props in Holochamber mode
    • Cypher Keys are still not saving correctly. Fix coming in the next update.
    • Tessera are not saving at this time. They will be implemented in the next update.
    • Some Modifiers may display incorrectly under certain circumstances.
    • AoE decals used in Plunder and Uplink Protocols display abnormally on transparent surfaces.

Join the community at discord.gg/solarpurge

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