Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Goodbye SeoulNewsNew Languages Support and Enhanced English Translation
Major update

New Languages Support and Enhanced English Translation

Goodbye Seoul · published 23 May 2024, 04:35 UTC

All newsPlayers around this dateRead on Steam

Hello from the Goodbye Seoul Team!

We are thrilled to announce our latest update, which brings the much-awaited language support and significant improvements to your gaming experience

What's new:

Language Support


We have added support for Japanese, Chinese (Simplified), and Chinese (Traditional).
Now you can enjoy the immersive world of Goodbye Seoul in these languages, making your gaming experience more comfortable and enjoyable.

Enhanced English Translation


We've also taken a critical look at our existing English version and made extensive improvements.
This update brings more polished and nuanced English translations across the board, ensuring a smoother and more engaging gameplay experience for our English-speaking players.
Furthermore, we've changed the English title from 'GoodbyeSeoul: Itaewon' to 'Goodbye Seoul' in order to deliver a better understanding of the game to our English-speaking audience.

Minor Improvements

  • Improved animations
  • Fixed minor bugs
  • Added a Profanity Filter
  • Changed the English title of the game


We are deeply committed to ensuring Goodbye Seoul is as welcoming and inclusive as possible.
We’d love to hear your feedback on these new language options and any suggestions for future updates."

Thank you for your continued support and enthusiasm.
Dive back into the richer, more inclusive world of Goodbye Seoul—and may your adventures be grander than ever.

More from Goodbye Seoul

Other announcements

All news
Community4 Aug 2026Dev Note #9Hello! This is JINO, the developer of Goodbye Seoul. I hope everyone is staying well through the summer heat. In this dev note, I’d like to talk about an area of development that I haven’t had the chance to introduce in much detail before: sound. 🔊 Working Directly on What I Know Least There are many challenging aspects of making a game, but sound has always been one of the most difficult for…Community24 Jun 2026Dev Note #8Hello! This is JINO, the developer of Goodbye Seoul. I hope everyone has been doing well. Summer has arrived quickly, and I hope you're all staying healthy in the heat. As I work on bringing the ideas and contributions gathered through our crowdfunding campaign and community events into the game, I often find myself imagining the stories behind them. Whenever I place one of these traces into th…Community7 May 2026Dev Note #7Hello! This is JINO, the developer of Goodbye Seoul. In this dev note, I’d like to talk about the “temperature” of space — the feeling players experience when they first step into a fictional world. I want to briefly share some of the thoughts behind filling the screen with traces of human warmth, and how I’m trying to bring that into the game. 👣 Beyond Visual Realism — Creating a Living World…