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Adrenaline RampageNewsPlaytests №5. Patch 0.1.73: Enemy Spawning Logic, New Interface
In-game event

Playtests №5. Patch 0.1.73: Enemy Spawning Logic, New Interface

Adrenaline Rampage · published 7 Jun 2024, 19:03 UTC

All newsPlayers around this dateRead on Steam

Hello AdrenalineRs!
This week, we focused on numerous small improvements that, together, should enhance the gameplay experience. This includes both visual elements and gameplay mechanics. We have almost completed the Gorilloid model. Elements of the location, lighting, and fog have been refined. Additionally, work on improving the interface has been carried out.

Step by step, we continue to move towards our common goal. The goal is to create a game that evokes many emotions, fun, and adrenaline!

Play demo and give us feed back, please :)
https://store.steampowered.com/app/2419720/Adrenaline_Rampage/?curator_clanid=44851119

Gameplay
1. Changed enemy spawning; now they appear close to the player only in extreme cases
2. The duration of the slowdown effect (victory and defeat) has been doubled
3. Removed melee attack from enemies: Grenadier
4. Refined the starting level: unnecessary elements have been removed
5. Increased the activation zone of terminals at the base
6. New boss in development - Gorilloid. What mechanics develop for him?

Interface

1. Began extensive work on changing the entire interface
2. Shortened the phrase that appears when activating the portal
3. Added subtitles to the video in both Russian and English
4. The hint "Hold button to skip" has been made more noticeable and translated into Russian
5. Coins replaced with energy cells

Visuals

1. Completed the development of the new interface art
2. Replaced the background on the loading screen
3. The fog effect now displays further
4. General visual quality improvements

Localization

1. Changed the Russian voiceover of the character
2. Various text corrections

Balance

1. The speed of some saws on the game level has been reduced by 30%

Bugs

1. Fixed invulnerability issue when taking damage from saws after a dash. Now you can dash through saws
2. Fixed passage display on the minimap
3. Fixed stretching of the skill selection window
4. Fixed loading of the dash effect

Miscellaneous

1. Disabled data collection for analytics. Removed the data collection request window

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