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Diesel Railcar SimulatorNewsScenery patch 13
Game update

Scenery patch 13

Diesel Railcar Simulator · published 31 May 2024, 02:55 UTC

All newsPlayers around this dateRead on Steam

Scenery patch 13 is now live with the following changes:

Editors

  • Fixed occasional LOD generation crash when pressing F5 in editor
  • Fixed possible crash when tree min cluster size is greater or equal to max cluster size
  • Fixed possible crash when editing grids in route editor
  • Fixed chain "set first node as parent" option to work properly when some of the nodes already have parents
  • Fixed autogen turnout fastenings and sleepers to refresh automatically after making changes without having to press F5
  • Changed "clone and move node" option in route editor to also clone all scenery items like chains and zones associated with the node or its children
  • Made empty nodes visible in the route editor scenery mode
  • Added "copy to clipboard" option for entity IDs in editors
  • Changed sound file names in the train editor to be single-line fields because having a line break in the file name can cause a crash

Traffic

  • Fixed possible pathfinding related crash during simulation
  • Fixed pathfinding bug that might cause the found path to be too short for the train
  • Fixed bug that might cause a stop to register even if the train is not correctly within the stopping area
  • Fixed AI trains to not end their run before the departure time of the last stop. Otherwise they might disappear even if another train is meant to join them
  • Fixed driving AI to not be overly cautious when coupling onto another train in some cases
  • Improved signaller AI by making it return signals to danger more quickly after the train has passed
  • Improved signaller AI by making it clear enough signals to ensure clear distants where possible

Visuals

  • Fixed potential problem with custom materials not loading properly
  • Fixed broken rails at some locations like near Kempsford Lower Level on the Westfords route
  • Fixed broken fences around buildings between Haveford West and New Mimms on the Westfords route
  • Fixed autogen turnout fastenings for custom track types to display properly
  • Fixed broken switch animations for track sections with turn greater than 90 degrees
  • Fixed problem with autogen turnout fastenings being off-centre
  • Fixed regular and autogen sleeper wooden material properties to match
  • Changed track irregularity parameters to fade out near nodes to ensure continuous rails
  • Disabled instanced shadow rendering for transparent materials because they were incorrectly appearing as solid objects
  • Fixed vertex normals for some models
  • Fixed GWR backing arm texture
  • Fixed excessive shine on the backs of speed limit signs
  • Updated loading screen background images

Miscellaneous

  • Fixed possible scenery rendering crash during simulation
  • Fixed performance issue with the rendering of some custom models
  • Fixed "seconds since midnight" animation variable for trains

What's next?

The next major update will be the gameplay update, to be released by the end of the year, along with smaller patches as required.

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