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Understanding, The GameNewsImportant Announcement and News! #2 ROAD TO EVA!!
Community

Important Announcement and News! #2 ROAD TO EVA!!

Understanding, The Game · published 18 Aug 2021, 17:19 UTC

All newsPlayers around this dateRead on Steam

Hey Hello, here's Maty! I hope everyone is going good :).

Since the last announcement in "April 28", A lot of things has happened and we are happy to tell you some of the things to come for "Understanding, the game."

Since April the numbers have been increasing very positively!! we reached :

- 675.000+ Visits on Steam!!

- 40.200+ library additions!

- 8500+ Wishlist additions!

- 280+ videos and 1.5m+ views from all vids on YouTube, Twich and other platforms from over all the world. LINK TO ALL YOUTUBE GAMEPLAYS >>>> CLICK HERE!!!!!! <<<<<<<<

- WE ENTERED IN THE TOP RATED LIST ON THE "SURVIVAL" AND "HORROR" CATEGORIES,
WE'RE VERY FAR AWAY FROM THE FIRST PAGES,BUT HONESTLY THIS IS AWESOME!

- "Understanding, The Game" will participate in the EVA business rounds in September.

What is EVA? : EVA is an Argentinean videogames festival, where publishers from around all the world comes to talk with devs and take a look to their projects.

Founded in 2004, the Association of Video Game Developers of Argentina (ADVA) is a non-profit organization made up of video game studios and developers that work to promote the growth of digital and interactive entertainment produced in Argentina.
. Since 2003, Association of Video Game Developers of Argentina (ADVA) organizes the EVA in an uninterrupted manner.. EVA is a space for meeting, discussions, training, and business development. It is the most important event in the local video game development industry and grows year after year in public, guests, and sponsors. Every year, more than 2,000 professionals and students attend the Expo. Due to the COVID-19 pandemic, the 2020 event was held 100% remotely.

this is a good chance to talk with publishers! I will try to do my best in the EVA business rounds :).

Now let's talk about the progress and share some images of what we are doing :)

Q&A.

What's the progress since the last announcement in April 28?

- the things are not going fast how i would like but I'm working hard to introduce and make the best things for the game as possible.... As I have already mentioned in the announcement of April 28, due to the high amount of players that have played the game I have decided to take a more professional path to continue continuing the development of the game.

- I 'am very dedicated to reforming all the content that has already been done.

- Polishing all the flaws

- Decided to Remove all the "unprofessional" content for the full game.

- Reworked All the game History and lore.

- From now I only want to introduce suitable content and that respects a considerable quality

- I've focused on join to festivals to trying to talk with publishers or look ways to get money for introduce in the game, I got some donations that helped a lot in the first months of the game! really thanks to everyone for this..

- with all your donations and some extra money that I put from myself I was able to hire an excellent Russian artist in order to make all the concept art! can´t wait to show some of all this work! It is really amazing and respects all that feels of the old school horror games.

I have looked at absolutely every stream of my game, and I have read the hundreds of suggestions that everyone has come up with and I have really learned a lot. all the feedback will help to make the game amazing!
If you have any suggestions that you want to contribute, you can send them to me.

Status of the project?

- Working hard on get ready all the concept art for the monsters/bosses and characters a big part is already done.

- Trying to obtain resources to be able to hire a 3d artist to pass all the concept art to the game.

- Looking for a programmer to make all the new game mechanics and re work all the UI.

- Trying to Obtain resources to be able to pay the music/sfx composer to make the all the game essential sounds.

Release Date?

- Like I said in the announcement of April 27... I cant promise an exact release date.
since I made the decision to become a serious developer and the project stopped being something small, I only want to put content that is specific to the game, and unfortunately I am an independent developer and all the development costs are my responsibility... at the moment I don't have a good work and all the money that I can separate I use it into the project. the ideal would be to have the game ready in 2022

am I still just me working on the project?

- Thanks to the donations and a little money that I was able to raise, I was able to request certain specific jobs for the game, I have been able to meet excellent and very professional people with whom I hope to be able to work in case of having more income. But yes... I'm still a solo dev.

Bosses? Enemy's?

- There will be bosses and enemy's. sometimes you will be able to fight, other times you will have to escape, there not will be tons of weapons but you will be able to hold a weapon in some cases...

How much long will be the game?

- Like I said in the last announcement the idea is have around 4-5 zones with 1 to 2 hour of gameplay each zone.

what are your thoughts about the demo/project?

- from now I'm trying to be absolutely more professional!

Where I can see some of the features that will be in the full game?

- you can see a small list of the things that will be introduced for full game in the "about this game" section on the Steam Store.... Weapons, Bosses, Multiple endings and more!

Thanks to everyone!, hoping to have good news soon :)

I'm putting all my effort here for all of you.

Don't forget to follow us in the game social medias!

IG : MatyGexGames <---- CLICK HERE

Best Regards to everyone, Maty.

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