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TenjutsuNewsRevealing Tenjutsu, a new addition to the roguelite world
Community

Revealing Tenjutsu, a new addition to the roguelite world

Tenjutsu · published 8 Jun 2024, 01:04 UTC

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Hi everyone!
Today, I’m proud to officially announce the existence of Tenjutsu, a new addition to the rogue-lite world, with the help of the incredibly nice people at Devolver Digital.

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Tenjutsu is born from a Ludum Dare game jam and the ashes of Dead Cells, despite my desire NOT to make another rogue. Guess what, I’m doing another one :)

To sum it up, Tenjutsu is what John Wick or Jackie Chan would have been if they were a combat roguelite. An action-packed melee combat system, where you face multiple enemies simultaneously, filled with split-second battle opportunities.

Picture this; you enter a room with 3 thugs, one has a gun and the other two only have their fists. You start chaining kicks and punches the first melee guy, then send a violent elbow kick to his friend attacking you from behind, and proceed to finish the first melee thug. Suddenly, the gun guy starts to aim at you. You throw a knife at him, killing him instantly. You then roll behind the remaining thug (still stunned, he surely has lost a few teeth), and dash-kick him into a nearby wall. Bam. Everyone is down in about 4 seconds.

My idea was to make the combat way more dynamic than in Dead Cells by adding opportunities, combat space management, and crowd control to create true “one vs. many” situations.

But wait, there’s more!
Tenjutsu of course has tons of unique weapons (each with a specific gameplay), loot, upgrades and bosses. It’s a rogue, right? But I also wanted to address the issues with the quite linear world design from Dead Cells. I want the player to have control on their path. So, you can take down the game bosses in whatever order suits you. The later, the harder. Don’t like the bullet hell boss? Take him down first. Think of it as Megaman, but “roguer”: each eliminated boss will have consequences on the rest of the run.

There’s so much more to talk about (the city evolutions, the enemies, the progression system!), but… no, today is not the time... yet :)

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Community18 Aug 2025Dev Blog #2 | From Beat-em-up to RogueliteThe Origin Story Tenjutsu is set in a sprawling open Japanese city where you punch and kick your way through gangs in any order. But it wasn’t always like that. It began life as a small, focused brawler. An extended version of my 48-hour Ludum Dare game . In that first version, you had to hit enemies until their stamina was depleted. But unlike most games, this didn’t kill them or knock them do…Community30 Jun 2025Dev Blog #1 | An Action Scene Which Became a GameIt’s been a while since I last posted new content here. As you may already know, I’m hard at work on my second solo-dev title, Tenjutsu . Well, not so solo actually, as I’m working with Daniel aka Dnilox , who helps me with the character animations and in-game chara-design, and with Devolver Digital, who take care of most of the marketing stunt work. To sum it up, I like to call my game a rogue…Community15 Jul 2024The origin and intent behind TenjutsuHi everyone! I recently sat down with the folks from Games Horizon and had a great chat. Check it out below and learn more about which anime and video games inspire me, what I learned from my past experiences, and what the intent behind Tenjutsu really is. CLICK ME --> In other news, Tenjutsu just crossed 100,000 wishlists on Steam! Huge thanks to everyone for the incredible support you have sh…