Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ScootNewsPolish and Refinements - March 2024 Update
In-game event

Polish and Refinements - March 2024 Update

Scoot · published 10 Mar 2024, 14:20 UTC

All newsPlayers around this dateRead on Steam

Hey, everyone!


So, I know I said in the last post that updates will be slowing down, but I've been working on some improvements and thought there's absolutely no way I can't put these out for you guys. So here's the March 2024 update!

Fluid Riding and Foot Placement


Riding is no longer as jumpy or snappy as it was before. Simply riding around looks and feels so much smoother. The rider's leaning is no longer based on the player's input, but instead the angle of the wheel. Giving a much more realistic look.

Another huge improvement, that player's have been asking a long time for, is the foot placement. I've moved the rider's feet so that the ball of their foot is closer to the centre of the deck. I wish I had done this sooner because I love how lines look with this change.

Fisheye


Another sought after feature! I've noticed that a lot of players have been using a tool called ReShade in order to give their replay clips a fisheye effect. I figured I'd save you all the trouble and just add it in into the base game. You can toggle fisheye by simply clicking the left stick while in the replay editor. I'm really looking forward to seeing how creative you all get with this new effect, I've been so impressed lately as is!

Mini Hop


I'd had a couple complaints about hops being too high when hoping out of manauls. So, Scoot now has a mini hop mechanic! Simply press the right stick instead of doing the flick motion, and you'll do a quick little mini hop. My testers have already shown me some crazy clips with this mechanic so I can't wait for all of you to have it. And it's still high enough that you're able to 180; making getting out of a fakie really stylish!

Grinds


Grinds have got some love too! There is now a new balancing animation for 50-50s, smiths, and feebles. Speaking of smiths, and feebles, players have often complained that it's hard to tell when they're doing these grinds as they're too subtle. Therefore, they've been updated to look a little more exaggerated.

Sliders


Last but not least, Sliders have been updated to work while riding forwards! You no longer have to be in fakie in order to perform a slider. Again, heavily requested.

That's all for now! I hope you guys like all these changes. It's time for me to get back to working towards Scoot 1.0.

- Matt

More from Scoot

Other announcements

All news
Game update16 Jul 2026Fixed world streaming bug• Fixed world streaming bug that caused all chunks and LODs to load in togetherGame update15 Jul 2026Fixed invisible T-barsFixed T-bars being invisible 👍Major update13 Jul 2026🛴 50+ New Scooter Parts and Open World Update! 🛴Hey, everyone! It's been a while 😅 New Game Scoot hasn't been performing too great the past year or so, and since I do this full-time, I need to be able to pay the bills. Therefore, I've been working on a small game called We Need More Humans! that will be releasing fairly soon. You can check the demo out already! It would mean a lot if you could check it out and wishlist 🙏 What's new in this…