Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
StrandedNewsBug Fixes and Improvements (Rebalance Enemies/Character)
Game update

Bug Fixes and Improvements (Rebalance Enemies/Character)

Stranded · published 29 Feb 2024, 13:08 UTC · build 13601235

All newsPlayers around this dateRead on Steam

BUG FIXES


- Fixed durability bug for tools (Axe/Hammer).
- Fixed post-game statistics screen bug.

IMPROVEMENTS/UPDATES

TRANSLATIONS


- Added missing pt-br/en translations.

CRAFTING RECIPES


Axe/Hammer Recipe:
- Old: 10 Stones, 10 Woods
- New: 20 Stones, 10 Woods (50% increase in required materials)

ITEMS


Axe/Hammer Durability:
- Old: 60 hits
- New: 180 hits (300% increase in durability)

ENTITY SPAWNING BY TILES


Goblins:
- Old: 0.2% per undiscovered tile
- New: 0.125% per undiscovered tile (37.5% reduction in spawn chance)

Sheep:
- Old: 0.4% per undiscovered tile
- New: 0.75% per undiscovered tile (187.5% increase in spawn chance)

*For comparison, 20 + 2 x 12 + 2 (308 tiles) are rendered at runtime. New tiles are rendered as the player explores, while old ones disappear, but remain counted as discovered tiles to prevent the respawn of already instantiated enemies.

ENTITY UPDATES:


Player Character:
- Base Damage:
- Old: 1
- New: 2

- Critical Hit Chance:
- Old: 1%
- New: 2%

- Initial Health:
- Old: 15
- New: 25

Torch Goblin:
- Damage:
- Old: 3 ~ 9
- New: 3 - 7

- Attack Reload:
- Old: 0.6s
- New: 0.9s

- Movement Speed:
- Old: 128min ~ 256max
- New: 128min ~ 224max

TNT Goblin:
- Damage:
- Old: 3 ~ 9
- New: 2 ~ 5

- Attack Reload:
- Old: 2.0s
- New: 1.5s

- Movement Speed:
- Old: 128min ~ 256max
- New: 156min ~ 224max

Barrel Goblin:
- Damage:
- Old: 16 ~ 27
- New: 9 ~ 17

- Movement Speed:
- Old: 224min ~ 384max
- New: 192min ~ 288max

More from Stranded

Other announcements

All news
Game update20 May 2024Stranded v1.13 on air!Fixed bug that crashed the game.Game update20 May 2024Stranded v1.12 on air!Fixed small bug that doesn't show volume sliders.Game update13 May 2024Stranded v1.1 on air!NEW CONTENT · Now the user can choose between two game modes · Without Hordes · With Hordes · Modified the calculation of enemy spawn waves (Reduced/Balanced) · Added key rebinding/remapping in the game settings screen · Added an indicator of the current game version on the menu screen MODIFICATIONS (GENERAL) · Dash is now applied in the direction the user is moving · Durability of tools has be…