- Fixed durability bug for tools (Axe/Hammer).
- Fixed post-game statistics screen bug.
- Added missing pt-br/en translations.
Axe/Hammer Recipe:
- Old: 10 Stones, 10 Woods
- New: 20 Stones, 10 Woods (50% increase in required materials)
Axe/Hammer Durability:
- Old: 60 hits
- New: 180 hits (300% increase in durability)
Goblins:
- Old: 0.2% per undiscovered tile
- New: 0.125% per undiscovered tile (37.5% reduction in spawn chance)
Sheep:
- Old: 0.4% per undiscovered tile
- New: 0.75% per undiscovered tile (187.5% increase in spawn chance)
*For comparison, 20 + 2 x 12 + 2 (308 tiles) are rendered at runtime. New tiles are rendered as the player explores, while old ones disappear, but remain counted as discovered tiles to prevent the respawn of already instantiated enemies.
Player Character:
- Base Damage:
- Old: 1
- New: 2
- Critical Hit Chance:
- Old: 1%
- New: 2%
- Initial Health:
- Old: 15
- New: 25
Torch Goblin:
- Damage:
- Old: 3 ~ 9
- New: 3 - 7
- Attack Reload:
- Old: 0.6s
- New: 0.9s
- Movement Speed:
- Old: 128min ~ 256max
- New: 128min ~ 224max
TNT Goblin:
- Damage:
- Old: 3 ~ 9
- New: 2 ~ 5
- Attack Reload:
- Old: 2.0s
- New: 1.5s
- Movement Speed:
- Old: 128min ~ 256max
- New: 156min ~ 224max
Barrel Goblin:
- Damage:
- Old: 16 ~ 27
- New: 9 ~ 17
- Movement Speed:
- Old: 224min ~ 384max
- New: 192min ~ 288max