Bug Fixes and Improvements (Rebalance Enemies/Character)

Stranded · build 13601235 · published

On SteamNotes only · this build shipped before we watched the app

BUG FIXES


- Fixed durability bug for tools (Axe/Hammer).
- Fixed post-game statistics screen bug.

IMPROVEMENTS/UPDATES

TRANSLATIONS


- Added missing pt-br/en translations.

CRAFTING RECIPES


Axe/Hammer Recipe:
- Old: 10 Stones, 10 Woods
- New: 20 Stones, 10 Woods (50% increase in required materials)

ITEMS


Axe/Hammer Durability:
- Old: 60 hits
- New: 180 hits (300% increase in durability)

ENTITY SPAWNING BY TILES


Goblins:
- Old: 0.2% per undiscovered tile
- New: 0.125% per undiscovered tile (37.5% reduction in spawn chance)

Sheep:
- Old: 0.4% per undiscovered tile
- New: 0.75% per undiscovered tile (187.5% increase in spawn chance)

*For comparison, 20 + 2 x 12 + 2 (308 tiles) are rendered at runtime. New tiles are rendered as the player explores, while old ones disappear, but remain counted as discovered tiles to prevent the respawn of already instantiated enemies.

ENTITY UPDATES:


Player Character:
- Base Damage:
- Old: 1
- New: 2

- Critical Hit Chance:
- Old: 1%
- New: 2%

- Initial Health:
- Old: 15
- New: 25

Torch Goblin:
- Damage:
- Old: 3 ~ 9
- New: 3 - 7

- Attack Reload:
- Old: 0.6s
- New: 0.9s

- Movement Speed:
- Old: 128min ~ 256max
- New: 128min ~ 224max

TNT Goblin:
- Damage:
- Old: 3 ~ 9
- New: 2 ~ 5

- Attack Reload:
- Old: 2.0s
- New: 1.5s

- Movement Speed:
- Old: 128min ~ 256max
- New: 156min ~ 224max

Barrel Goblin:
- Damage:
- Old: 16 ~ 27
- New: 9 ~ 17

- Movement Speed:
- Old: 224min ~ 384max
- New: 192min ~ 288max