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Ancient CitiesNewsEuropean Housing Hotfix
In-game event

European Housing Hotfix

Ancient Cities · published 23 Mar 2024, 14:18 UTC · build 13832202

All newsPlayers around this dateRead on Steam

v 1.0.2.44 European housing hotfix

New Sandbox game mode. Multiple gameplay improvements, optimisations and bug fixes. Expanded support for future new languages and improved game fonts.

LATEST CHANGES:

- Included sandbox game mode with free building and cheap maintenance.
- Improved multi-alphabet support and improved text fonts.
- Included beets and pulses as tradeable resources.
- Included regeneration of flint in rivers.
- Improved pathfinding for humans and domestic animals.
- Improved suitability calculation to join working groups.
- Improved visuals for trees, plants and terrain.
- Improved behavior for citizens when they have no work assigned.
- Improved perfomance for tribe information uploading to the web map.
- Balanced groups and communal task priorities plus distance costs.
- Balanced starting resource densities and production.
- Balanced building maintenance costs and times.
- Balanced learning pace and task performance by game speed.
- Balanced dwellings and food desirability.
- Balanced daily calorie needs for livestock.
- Balanced unrest effect from undesired dwelling, food and overwork.
- Increased sea fish in extreme cold conditions.
- Increased fine and raw stone density everywhere.
- Increased unloading priority by user priority in storages.

LATEST FIXES:

- Fixed crops blocking navigation in farms.
- Fixed count limit for basic fences, ovens and thresers.
- Fixed some river connections.
- Final try to trick the buggy Nvidia OpenGL shader compiler.
- Fixed animals stuck on a feeder that they fail to access.
- Fixed task performance speed with faster game speed configurations.
- Fixed farm UI when selecting more than a crop.
- Fixed guided tutorial issue when placing storage areas.
- Fixed terrain shadows in extreme lighting conditions.
- Fixed wrong dead animation for some animals.
- Fixed crashes when sound device fails to initialize.
- Fixed crash when placing building circles with large radius.
- Fixed new game issues after game start.
- Fixed achievements progression.
- Fixed dismantling of feeders when not empty.
- Fixed incorrect limit calculation for resources.
- Fixed issues related to bodies in tombs.
- Fixed fertility for cows.
- Fixed wild animals starving during grazing period.
- Fixed corrupt saved games hiding other saves in the list.
- Fixed to not extract resources when building if not broken.
- Fixed not showing incompatible but subscribed mods in the mod list.
- Fixed Duplicated Dnieper, Don and Volga rivers.
- Fixed visuals of the soil in the pasage tomb and trilithon.

KNOWN ISSUES:

- Issue with migration due to older AMD drivers from Windows update.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.

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