Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
In DeathNews22532 Patch and Reset
Game update

22532 Patch and Reset

In Death · published 18 May 2018, 15:38 UTC

All newsPlayers around this dateRead on Steam

Major update to progression and achievements

This patch introduces an update to the progression system and achievements, paving the way for new content in the future. As part of this patch, we are resetting all player achievements and the global leaderboards.

Introducing the Golden One

A new enemy type: the Orphan. hard to find, harder to kill...

Balancing updates

  • Tweaked Abomination attacks to stop them from hitting you when they clearly can't reach you.
  • Anakim in Purgatory II and beyond not such a pushover.
  • Arrow speed tweaked for the sniper archer.


Bugfixes

  • Fixing ghosts attacking when they're way above you.
  • Pestilance arrow accurately works for achievements now, counting kills from DoT.
  • Fixes for some Achievement bonuses.
  • Fix for Grace of God allows player to attack during time dilation.
  • Ghosts no longer spawn azure rays.
  • Ghosts no longer drop gold when they successfully attack you (you need to kill them).
  • Ghosts are no longer immobile in P2 and beyond.
  • Some enemies dropped loot when they shouldn't (looking at you, ghosts).
  • Oculus recentering works again.
  • Teleport arrows can no longer be fired if the previously fired teleport arrow is still airborne. Not as spammable.
  • Stopping clipping with enemies when teleporting.
  • Fixing knight pounce distance.
  • Knights no longer attack through the shield.
  • Fixed some ice arrow funkiness.

Quality of Life

  • Autosaving continue data when entering boss exit
  • Allowing access to pause menu while in death screen
  • Adding top tier name on top tier panel in Challenges
  • Fixed continue data being lost when switching between play session modes.


Visual Tweaks

New shield textures. Knight tweaks. Environmental polish. Nicer coins.

More from In Death

Other announcements

All news
Game update15 Mar 2019Patch 25334Bugfix: Gabriel sometimes got stuck in invulnerable state · Bugfix: Two-handed crossbow mode disabledCommunity12 Feb 2019Beta Testing of New Engine BuildThe current version of In Death is based on version 4.20 of the Unreal Engine. This version of the engine did not have native support for WMR (only through SteamVR) and some users also experienced crashes during some scene transitions. We are now testing a version of In Death based on the latest version of the Unreal Engine (4.21.2) to see if it addresses any of these problems. We are making th…Game update18 Jan 2019Patch 25289Bug Fix: Headshot unlocks should now work properly