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In DeathNewsBeta Testing of New Engine Build
Community

Beta Testing of New Engine Build

In Death · published 12 Feb 2019, 14:00 UTC

All newsPlayers around this dateRead on Steam

The current version of In Death is based on version 4.20 of the Unreal Engine. This version of the engine did not have native support for WMR (only through SteamVR) and some users also experienced crashes during some scene transitions.

We are now testing a version of In Death based on the latest version of the Unreal Engine (4.21.2) to see if it addresses any of these problems.

We are making this version available through a beta channel on Steam and it will still connect to our live server, so you should be able to continue playing normally, assuming the version works well, but we can obviously not guarantee that. If you do experience problems or crashes, we would really like to know.

To switch to the beta build, right click on InDeath in your library and go into the 'properties' window. From there, choose the 'Betas' tab and choose the 'staging' branch and enter the access code 'fermentedshark'

If successful, Steam should now start downloading the beta version and you can play it once available. If you want to switch back to the normal version, just choose the option to opt out of all beta from the 'Betas' tab.

Once we are confident that this version works well for everyone, we will make it available on the main branch as well as on Oculus.

Known Issues:

  • When playiing tutorial in WMR, controller models shown are Oculus Move controllers
  • Free movement controls seem to be inversed on WMR
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Game update15 Mar 2019Patch 25334Bugfix: Gabriel sometimes got stuck in invulnerable state · Bugfix: Two-handed crossbow mode disabledGame update18 Jan 2019Patch 25289Bug Fix: Headshot unlocks should now work properlyGame update16 Jan 2019Patch 25825Bug Fix: Ensuring that Gabriel's invulnerability window ends at the appropiate time Note that we were unable to repro all reported Gabriel glitches, so this fix might only address one of them.