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In DeathNewsThe Afterlife is Getting Bigger
Community

The Afterlife is Getting Bigger

In Death · published 20 Aug 2018, 18:12 UTC

All newsPlayers around this dateRead on Steam

Dear Players,

For the last 6 months we have been actively working on new content for In Death and here is a sneak preview, which we revealed today with NVIDIA at Gamescom in Cologne. We are adding a whole new chapter to the game called Paradise Lost, which comes as a succession of Purgatory. There you will find new enemies in the form of cute cherubs harassing you from the air as well as banshees hitting your with their powerful magic. Finally, you will not get through Paradise Lost without dealing with the Archangel Gabriel that guards its exit.

To help you on this journey we also offer you the choice of a new weapon, the Crossbow. Dealing more short-range damage than the bow, you will appreciate its power but only when you get up close and personal. Yours is the choice.

We are fast approaching the Full Release of In Death, where you will as an Early Access player receive all of the new content for no additional charge. Expect more details on our full launch in the coming days and weeks. And thanks again for joining us in the Afterlife, your feedback has been a huge boost to our efforts.

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Game update15 Mar 2019Patch 25334Bugfix: Gabriel sometimes got stuck in invulnerable state · Bugfix: Two-handed crossbow mode disabledCommunity12 Feb 2019Beta Testing of New Engine BuildThe current version of In Death is based on version 4.20 of the Unreal Engine. This version of the engine did not have native support for WMR (only through SteamVR) and some users also experienced crashes during some scene transitions. We are now testing a version of In Death based on the latest version of the Unreal Engine (4.21.2) to see if it addresses any of these problems. We are making th…Game update18 Jan 2019Patch 25289Bug Fix: Headshot unlocks should now work properly