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Hyper KnightsNewsImproved Overmap AI! - v0.09 - 17/03/2017
Community

Improved Overmap AI! - v0.09 - 17/03/2017

Hyper Knights · published 17 Mar 2017, 16:57 UTC

All newsPlayers around this dateRead on Steam

Improved Overmap AI!

Enemies and friendlies will now attack nodes and take over regions. They will also request help from nearby Knights when attacking a node with a lot of units.
Destroyed nodes will be repaired after some time.

This should make the entire world feel much more dynamic.

Also added a highlight to the current target and slightly tweaked how that target is chosen. Now it should be easier to attack the same target and when several enemies group up you can hopefully hit all the correct buttons.

Cheers!

----------

v0.09 - 17/03/2017

* Improved Overmap AI, enemies and friendlies now attack nodes and take over regions

* Added highlight to current player target
* Added confirmation message when giving Knight overmap order
* Reworked overmap damage calculations, based on Knight level and node defense level
* Knights can request help in order to attack nodes with large amounts of units
* Destroyed nodes now get repaired after some time
* Knights now participate in Castle Attack/Defense
* Spawn timer is now based on how many units are alive, if small amount then timer is smaller
* Enemy convoys that are raided by allies add their gold to the treasury
* Hideout node info gold now shows global gold amount
* Polished Outpost destroyed sprite
* Destroyed nodes
* Fixed Knights randomly switching target
* Fixed Knights not damaging buildings
* Fixed player having more than maximum units on various occasions
* Fixed enemy melee attacking gates
* Fixed giving units to destroyed nodes
* Fixed Hideout "Hire Mercenaries" missing
* Fixed bug where roamers would go to reinforce without being asked
* Fixed Knight squad units being stuck in place when Knight was dead

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