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LudoriaNewsUpcoming Update
Community

Upcoming Update

Ludoria · published 18 Mar 2017, 21:55 UTC

All newsPlayers around this dateRead on Steam

Greetings Ludorians,

After about a week and half of hard work, we want to share with you some of the progress we made for the upcoming battle system!

Many of you were interested in a battle system, so we decided to make that our top priority and tackle it as fast as we could.
The battle system is one of the core gameplay updates, which adds a lot more fun to the game. Of course it wouldn't make sense to have all those tempting creatures without some action!

Capturing Ludoroms

With the battle system in place, scanning a ludorom will first initiate a combat between it and the first Ludorom in your inventory.
If the player wins the fight, then he will be able to capture that monster.

New stats system

Your Ludoroms will now have their own leveling system, Timer, Health, and SP.

Timer has now increased to allow you to stay transformed for a longer time.
Timer will not decrease while in combat.

Health will decrease in combat mode when damage is received.

SP (Skill points) are consumed when a ludorom uses a specific skill. Each skill has a different SP consumption, damage, and proprieties values.
SP bar will recharge itself periodically during the combat and outside it.

When your Ludorom reaches a new level, its damage power will increase accordingly.

Hit Combos

The player will get Hit Combos points when inflecting successive attacks. Combos point are used to recharge SP faster. The more Combos points, the faster SP will recharge.

Achievements

Another big update we are working on is steam achievements. Once you capture your first Ludorom for example, you will unlock a specific achievement. More details about how to get each achievement will be posted soon.

Steam Cloud

We are also working on integrating steam cloud in Ludoria. That way you won't have to worry about your save files being lost, they will stay synchronized on the cloud.

In-game Objective

Many were having difficulties figuring out what to do in the game, therefore we decided to implement an in-game objective system that will guide you through.

Those are just some of the things we are preparing for the next update, once we have that out of the way, we will start on procedural village generation, side quests, fast teleportation portals, and of course more Ludoroms!

Thank you, and until then, take care everybody.

More from Ludoria

Other announcements

All news
Game update30 Apr 2017Patch 0.0.1.0Hello everyone, Just a quick patch following our battle update addressing some issues and bugs reported so far. · Fixed rain chance probability · Fixed doors not aligning correctly · Fixed a bug preventing a battle from starting when the character is about to level up What would you like to see in the next update? Now that we got the combat mechanism out of the way, we will focus on adding a mo…Game update29 Apr 2017Battle UpdateHello everyone! We are very thrilled to announce the release of our first big update, the battle system! In this update we implemented the foundation of combat in Ludoria, every Ludorom has a set of special skills, stats and leveling system. We tried to think about the best suitable combat style that will fit the game genre, and we came up with this design. It makes the fight more focused. You…Game update8 Mar 2017Patch 0.0.0.3Greetings everyone, Today we are releasing patch 0.0.0.3 fixing several bugs and improving gameplay. Speaking of gameplay, here is our video showcasing Ver.0.0.0.3 on how to build your first base. Changelog: · When using builder panel for the time time, scrolling is now properly functional. · Wen placing main base, player sometimes fall through the ground if near enough, this was fixed by imple…