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Crumbled World
News
Update 0.9.4
Game update
Update 0.9.4
Crumbled World
· published
22 Jun 2017, 21:33 UTC
All news
Players around this date
Read on Steam
Changes:
Swarm tower now attack priority targets by default
Added the ability to go back in time default key "backspace", will go back to begining of wave or previous wave
Added campaign map Broken mine
Added campaign map Dump Station
Improved damage from minigun with 5%
Bug fixes:
Fixed crash, when loading a newly exported map for the first time
Fixed crash, when spear did damage on its last frame
Fixed crash, when clicking npc 2 times in 1 frame
Fixed crash, when main menu loaded after exiting from map editor
Fixed crash in main menu that could occure when leaving a map
More from Crumbled World
Other announcements
All news
Game update
2 Sep 2018
Update 0.9.9
Changes: · Updated lobby menu · Added support for tower cost that equals or exceeds 1000 · Added mouse icon · Added new map type circle, where you will lose the game if there is 50 enemies or more on the map · Added new custom map Endstation · Added point light effect to cutter blades elemental attack · Changed up the in game music · Changed units that has been marked as priority target, now wi…
Community
23 Apr 2018
Update 0.9.8
Changes: · Added new sound assets for electric/minigun/quake tower · Added victory/defeat sounds · Added map centeral · Boosted arrow tower, will now select target by density · Electric tower will now share energy based on time to fully charged · Quake towers electric attack now attacks 7 targets instead of 6 Bug fixes: · Fixed desync of spawns after wave 25-50 in single player and multiplayer…
Game update
29 Jan 2018
Update 0.9.7
Changes: · Added victory screen · Added campaign map, Outpost · Added effect for towers when boosted · Reworked layout on some maps · Improved CPU performance · Improved pipelining of particle effects · Added info/icon on score from previous run · Made the last wave more challenging, by guarantee harder spawn · Multiplayer in game chat window updated to be less in the way when playing · Multipl…