Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Redout - V.E.R.T.E.X. PackNewsRedout Patch 1.0.4
Game update

Redout Patch 1.0.4

Redout - V.E.R.T.E.X. Pack · published 7 Nov 2016, 23:22 UTC

All newsPlayers around this dateRead on Steam

A total of 188 changes from 1.0.3 to 1.0.4

IMPORTANT THINGS FIRST

  • Fixed the horrific Augmented Propeller regression bug. This was such a destroying event that it ended up in the game lore! Now you can go back to race faster than ever!
  • Anti-cheating measures have been integrated into the deepest code of the game, now you can safely play in multiplayer. And if you still lose, it’s your fault :)
  • Lore! Discover the history of each team, individual ships powerups, world and track in the Redout world!
  • Added 20+ new ship colors as unlockable items: play more, get more, pimp yo ride ;)
  • TRADING CARDS NOW AVAILABLE! (Well, ready. Coming as soon as Valve hits the big green button!)

DESIGN & BALANCE

  • Now ship colors have names: enjoy your Torino GT9 Stradale or the Halloween special “Pumpkin Night”
  • Lunare: increased overall speed, slightly better energy recharge, slightly less life
  • ESA-AGR: increased overall speed, greatly improved turbo boost power, better energy recharge
  • Conqueror: slightly increased overall speed, slightly increased turbo power
  • Fixed Boss portals positions in Cairo, now more fair

VR

  • Enabled positional head tracking in VR mode
  • Multiresolution rendering enabled for VR users (huge performance increase)
  • Added more launch options from the steam app (Oculus, Vive, OSVR, Desktop). If you have an Oculus, running the game via the Oculus SDK brings you more than a 20% fps increase.
  • Vive: better world scale, especially in the cockpit view
  • Fixed a crash happening in VR when changing advanced options after a race
  • Fixed crash starting a race in VR
  • General performance improvements in VR, especially on Nvidia GPUs
  • Turned off portals in VR, everyone hated them including ourselves. Sorry for those headaches.
  • Fixed Kinetic Lines in VR

VISUALS

  • More sandstorms in Cairo Calima!

AUDIO

  • Soundtrack low-end frequencies got a fancier balance

BUGFIXES & STUFF

  • Trained the AI to not die like a blindfolded drunk driver in Volcano Hell
  • Online: fixed a bug preventing the players to go back to the lobby after host gets eliminated
  • Fixed Photo Finish achievement
  • For some reason the HUD in third person camera was disappearing for the Lunare and the ESA-AGR. Now it stays in place
  • You couldn’t rotate your ship in the garage, now you can and you should, those new colors aren’t gonna observe by themselves
  • Chinese localization is now working properly
  • Fixed some other localization issues. A lot of them
  • VRWorks library updated
  • Update to Unreal Engine 4.13
  • Update to FMod 1.08.14
  • Turned off the "Use Stencil for LOD Dither Fading" in Project Settings/Rendering. No idea what this means, but apparently was important at the time and sounds like fun. It was more like a reminder to ourselves, but if you got this far in reading the changelog, you deserve something more
  • Added some more people into the credits. That’s because we scaled up QA and musicians, recently. And those guys are amazing!

STEAM

  • STEAM controller support, official layout

KNOWN BUGS

  • Portals in Boss Modes are jet black on Oculus. If this happens launch the game in non-vr mode, go to settings and set the portals quality to low. Restart the game in VR and they should work.
More from Redout - V.E.R.T.E.X. Pack

Other announcements

All news
Community23 Jun 2026BIG news from 34BigThings!Hello Pilots, This is the third time 34BigThings is being born. The first time is a story we’ve talked about extensively in the past, possibly because it’s been 13 years. The second time was when 34BigThings was acquired by the Embracer Group in November 2020. We didn't feel the need to communicate much on the topic at the time; after all, we thought, "This is a great chance to just focus on ma…Esports4 Dec 2025Introducing Carmageddon: Rogue Shift, a brutal combat racing rogueliteThe whole 34BigThings team is thrilled to share what we’ve been working on, the latest entry into the Carmageddon series, Carmageddon: Rogue Shift! Carmageddon: Rogue Shift takes the metal-on-metal and metal-on-flesh carnage you know and love from the Carmageddon series and blends it with silky-smooth arcade handling, modern roguelite depth and a faster, more unforgiving rhythm to the action. I…Major update13 Dec 2022Redout 1.7.2 Patch NotesThe "VR IS BACK!" Update General · Added launch option to run the game with either DirectX11 or DirectX12. We aren’t great at math, but assumed 12 was better than 11. · Fixed frame rate dependency during wall grinding. You can now consistently grate your face there. · Reduced frame rate dependency on wall bouncing. · Frame rate limit is now correctly applied on game start. · Adjusted field of v…