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Redout 1.7.2 Patch Notes · Redout - V.E.R.T.E.X. Pack · SteamPeaks
Redout - V.E.R.T.E.X. Pack
News
Redout 1.7.2 Patch Notes
Major update
Redout 1.7.2 Patch Notes
Redout - V.E.R.T.E.X. Pack
· published
13 Dec 2022, 16:01 UTC
All news
Players around this date
Read on Steam
The "VR IS BACK!" Update
General
Added launch option to run the game with either DirectX11 or DirectX12. We aren’t great at math, but assumed 12 was better than 11.
Fixed frame rate dependency during wall grinding. You can now consistently grate your face there.
Reduced frame rate dependency on wall bouncing.
Frame rate limit is now correctly applied on game start.
Adjusted field of view on third person camera modes to match its original value.
Ghost barriers are no joke! We made sure one of them on Floating Falls was alive and kicking.
Fixed issues with DLCs being sometimes not recognized.
Crashing ship on a boss portal frame no longer teleports the ship ahead on the track.
Added more friends to the credits.
Multiplayer
Fixed multiplayer crash for clients when a host quits from the race while clients are viewing their race time.
Players no longer get dragged into post-race track cameras right after the host has finished the race.
Fixed an issue with hosts not being able to change gamemode after failing to join a lobby via matchmaking.
Leaderboards
Cleaned up leaderboards from nasty cheaters.
UI
Restart option in the pause menu is no longer enlarged after the first restart. We swear we didn’t click any suspicious ads!
After a restart, the selected row in options in the pause menu wasn’t properly highlighted. Painted it yellow. Yellow is nice.
Fullscreen mode couldn’t have been applied from options in the pause menu. Now it can.
Visuals
Fixed portal particles being weirdly truncated.
Silosed silos on Cairo - Calima. Now it’s siloser. Silos are nice.
Reduced opaqueness of some track pieces on Europa. Transparency is less nice.
Removed strange orange light flickering on the ship on almost every part of Neptune tracks. Orange is really not nice.
Turned the lights on on P-AR219. Party time’s over!
Lightened up pitch-black underground areas in Rotorua. Or, you now have night vision. We don’t know exactly.
On some parts of the outside sections of Rotorua, sunlight was very dim. Removed local solar eclipse. Enjoy sunbathing, don’t forget the sunscreen.
VR
Enabled again!
Ported VR accessibility for Oculus Rift to the newest version.
Fixed a glitched background that was occasionally displayed during loading screens.
Fixed an issue that caused the host to be unable to move during online multiplayer.
Fixed an issue that was causing the lobby menu to disappear after an online race.
Known Issues
Credits scroll down in non-constant speed.
When playing on VR, UI elements related to opponents can be displayed twice on screen
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Hello Pilots, This is the third time 34BigThings is being born. The first time is a story we’ve talked about extensively in the past, possibly because it’s been 13 years. The second time was when 34BigThings was acquired by the Embracer Group in November 2020. We didn't feel the need to communicate much on the topic at the time; after all, we thought, "This is a great chance to just focus on ma…
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The whole 34BigThings team is thrilled to share what we’ve been working on, the latest entry into the Carmageddon series, Carmageddon: Rogue Shift! Carmageddon: Rogue Shift takes the metal-on-metal and metal-on-flesh carnage you know and love from the Carmageddon series and blends it with silky-smooth arcade handling, modern roguelite depth and a faster, more unforgiving rhythm to the action. I…
Major update
18 Aug 2022
Redout Patch 1.7.1
General · Improved Epic Games account linking feature. You can now manage it in the game options. (Note: switching versions from legacy VR Edition to current update on Steam disables the link. To restore it, link the account again). · Fixed rare game crashes. UI · External ship HUD is now restored correctly on retrying or restarting events after being eliminated. · Re-introduced host and player…