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Redout - V.E.R.T.E.X. PackNewsRedout Patch 1.3.0
Game update

Redout Patch 1.3.0

Redout - V.E.R.T.E.X. Pack · published 9 Jun 2017, 17:02 UTC

All newsPlayers around this dateRead on Steam

A total of 77 changes from version 1.2.1 to version 1.3.0

Redout TheSecondDLC™ Edition: V.E.R.T.E.X. DLC, new Europa song, change lobby options, more fixes.

V.E.R.T.E.X. PACK
V.E.R.T.E.X. is our second DLC (TheSecondDLC™) that adds a new (virtual) environment to your Redout Experience™. The Virtual Environment for Redout Training EXperience will give you access to 5 new tracks, a boss race, two new songs and two liveries for each ship (including Buran, if you own ThePreviousDLC™). Hope you enjoy the new tracks, specifically crafted to be simple to navigate initially, but incredibly hard to master and top the leaderboards.

Grab it here:

http://store.steampowered.com/app/627430/Redout__VERTEX_Pack/

OFFICIAL DISCORD COMMUNITY
Our Discord community just reached 500+ active users! If you haven't, you should definitely check it out: https://discord.me/redout!

WALLPAPERS PAGE
Long due, we know! But in case you are interested in having a fancy desktop wallpaper, grab the new Redout ones here: http://34bigthings.com/redoutwallpapers/

NEW FEATURES

  • Added a new Europa song, Conamara! Legit named after a region of the Europa moon, which is named after a region in Ireland. Look it up.
  • Soundtrack and Artbook updated to reflect the additions.
  • Multiplayer: the host can change laps number and game mode without having to quit and re-host a new lobby. (yay!)
  • Added controller vibration on ship explosion, we thought it would be a nice touch.

TITLE STABILITY

  • Fixed all residual frame dependencies: life regen and speed bonus still were.
  • Fixed a memory leak that would potentially slow down your system after a few consecutive races.
  • Fixed a bug that could be exploited in Speed mode: it was possible to accumulate bonus time before crossing the starting line for the first time, carrying such bonus through to lap 1.

BUGFIXING

  • Fixed bug for which the accelerator button would become unresponsive if kept pressed during game pause or tutorial message screen.
  • Fixed a bug for which options would not be persistent in split screen after the first race was over.
  • Checkpoints value were cut when above 100. We honestly never thought somebody could do that, damn you uberpros.
  • Lobby chat fixed for AZERTY keyboards: pressing A would quit the chat. Sorry again, dear French friends, we never meant to silence you. Especially after the elections.
  • Fixed a bug for which the position indicator would go nuts if you died during a jump (long due, we know).
  • Fixed a bug that would respawn you in the phantom zone if you died very close to a portal gate.
  • Fixed a problem that would display the wrong upgrades in multiplayer lobby if changing ship multiple times.

TRACKS AND VISUALS

  • Fixed some lightning issues related to shadow cascade, dynamic shadows and static lightmaps. Yadda yadda technical jargon. English for: you just got better shadows in most places.
  • Neptune: some moving arms of the space station would compenetrate with the track, potentially causing serious incidents. The SRRL would like to apologize and inform the pilots that a new Neptune operative director has been appointed, as the old one was always drunk.
  • Neptune: fixed some killing volumes around asteroids, that were actually larger than the asteroid itself. Again, the SRRL would like to apologize. All the over-aggressive asteroids have been replaced with more quiet and less aggressive ones. They got scolded.
  • Fixed jumps in Europa Shallow Water, Volcano Fingertips and Abruzzo Unmanned where some AI ships would constantly die. Arena Race career events on those tracks have also been changed to other event types, because nobody likes free gold medals, right?
  • No bunnies added to the game at this time.
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